Warklin mauler

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Warklin Mauler
Mauler.jpg
Creature Levels:
    Overall 77
    Level Variance -
    Natural Attack 77
    Weapon Attack 0
    Defense 77
    Player Estimated 66
Potential overall skill: 355
Skill Cap 400 to 500
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons No
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type insect
Body Type (Alt) monstrous
Body Size medium
Located:,
Premium-Only No
Skinning Details
Part Name warklin impaler
Part Weight 4
Ranks Required 220
Max Value 563 Lirum703.75 Kronars <br />507.826 Dokoras <br />0.704 LTBpoints <br />0.704 Tickets <br />0.704 Scrips <br />
Max Arranged 644 Lirum805 Kronars <br />580.888 Dokoras <br />0.805 LTBpoints <br />0.805 Tickets <br />0.805 Scrips <br />
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The warklin mauler resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body. The two legs closest to its face are awkward looking, being bent back up over thick shoulder joints, and then arcing forward in wicked scythe-like points. The remaining legs are wide, and short, holding the hard-shelled body close to the ground. Glossy black eyes peer out from within the shadowy depths of a plated visor-like shell protrusion, looking adroitly ahead. What makes it different from its armored cousin is that the shell on the mauler is about five times thicker, and hence the mauler is much slower than its light infantry relative.

In Depth

Very slice resistant. More-so than the Armored Warklins. With 400 in heavy edged and blood zerk going I'm still only landing grazing to good hits. Blunts or brawling gear a must.

Weapons hard cap at 643, Defenses at 634.

Sep2016 --> Can't get parry above 1/34 at 532 ranks
Aug2017 --> Can't get stealth above 1/34 at 522
Aug2017 --> Can't get Small Edge to move at all with 527
Oct2018 --> weapons soft cap at 525, evasion caps at 550
May2019 --> stealth learning slowed significantly for survival prime using snipe at 460 ranks, though still possible to lock over time.
Sep2020 --> Evasion still trickling in at 609

08/01/2022 - Weapons: begin slowing down at 475, by 515 barely moving.