Twine Perception (script)
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Twine Perception (script) | |
---|---|
Category | training,survival |
Front-end | Genie |
Author | Aliselyn |
Description
Using the braided silvery twine from the Estate Holder's gift, trains perception. If more than 5 mistakes are made, it reverts to the previous difficulty. Has messaging for perception being too low, and trains until either locked or all shapes are completed.
Script
##Twine script v1.0 ##This script uses the Estate Holder gift of "braided silvery twine." This script WILL NOT WORK ##without this item being worn. This trains the Perception skill. ##======ARRAYS var difficulty simple|skilled|expert|master var simple lace|pull var skilled push|poke|lace var expert turn|nibble|tilt|pry var master pull|turn|flip|lace|push var ending lace|turn|flip|pull|push|poke|raise|pry|tilt|nibble ##======ORDINALS var simpleOrdinal 0 var skilledOrdinal 0 var expertOrdinal 0 var masterOrdinal 0 ##((Change difficultyOrdinal to change the starting difficulty)) var difficultyOrdinal 0 var endingOrdinal 0 eval simpleOrdinalMax count("%simple", "|") eval skilledOrdinalMax count("%skilled", "|") eval expertOrdinalMax count("%expert", "|") eval masterOrdinalMax count("%master", "|") eval difficultyOrdinalMax count("%difficulty", "|") eval endingOrdinalMax count("%ending", "|") ##======OTHER counter set 0 start: send shake my twine pause .5 goto %difficulty(%difficultyOrdinal) simple: send %simple(%simpleOrdinal) my twine pause 1 if (%simpleOrdinal == %simpleOrdinalMax) then { var simpleOrdinal 0 goto ending } else if (%simpleOrdinal =< %simpleOrdinalMax) then { math simpleOrdinal add 1 goto simple } skilled: send %skilled(%skilledOrdinal) my twine pause 1 if (%skilledOrdinal == %skilledOrdinalMax) then { var skilledOrdinal 0 goto ending } else if (%skilledOrdinal =< %skilledOrdinalMax then { math skilledOrdinal add 1 goto skilled } expert: send %expert(%expertOrdinal) my twine pause 1 if (%expertOrdinal == %expertOrdinalMax) then { var expertOrdinal 0 goto ending } else if (%expertOrdinal =< %expertOrdinalMax) then { math expertOrdinal add 1 goto expert } master: send %master(%masterOrdinal) my twine pause 1 if (%masterOrdinal == %masterOrdinalMax) then { var masterOrdinal 0 goto ending } else if (%masterOrdinal =< %masterOrdinalMax) then { math masterOrdinal add 1 goto master } ending: match mistake You attempt send %ending(%endingOrdinal) my twine math endingOrdinal add 1 matchwait 8 pause 2 send shake my twine pause .5 goto endCheck endCheck: counter add 1 if ($Perception.LearningRate == 34) then goto locked else if (%difficultyOrdinal > %difficultyOrdinalMax) then goto mastered else if (%endingOrdinal < 0) then { var endingOrdinal 0 var difficultyOrdinal 0 goto %difficulty(%difficultyOrdinal) } else if (%endingOrdinal > %endingOrdinalMax) then { var endingOrdinal 0 math difficultyOrdinal add 1 goto %difficulty(%difficultyOrdinal) } else if (%endingOrdinal =< %endingOrdinalMax) then goto %difficulty(%difficultyOrdinal) mistake: send shake my twine pause 1.5 math mistakeCounter add 1 echo *** Made %mistakeCounter out of 5 mistakes before a restart at the previous difficulty level. *** ##Change the number on mistakeCounter in the below logic to choose the number of mistakes you deem okay if (%mistakeCounter > 4) then { if (%difficultyOrdinal == 0) then { echo *** Learn Perception elsewhere for a bit, then try again. *** goto notenough } else { math difficultyOrdinal subtract 1 var mistakeCounter 0 var endingOrdinal 0 echo *** Restarting at the previous difficulty level. *** goto %difficulty(%difficultyOrdinal) } } else goto %difficulty(%difficultyOrdinal) locked: echo *** Locked after tying %c shapes! Way to go! *** exit mastered: echo *** You've mastered the string after %c shapes! You're amazing! *** exit notenough: