Thunder ram

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Thunder Ram
Creature Levels:
    Overall 10
    Level Variance -
    Natural Attack 10
    Weapon Attack 0
    Defense 10
    Player Estimated -
Potential overall skill: 40
Skill Cap 47 to 70
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) monstrous
Body Size medium
Premium-Only Unknown
Skinning Details
Part Name ram horn
Part Weight 4
Ranks Required 37
Max Value ?
Max Arranged 180 Lirums225 Kronars <br />162.36 Dokoras <br />0.225 LTBpoints <br />0.225 Tickets <br />0.225 Scrips <br />
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Though nearly five feet tall, and equipped with a deadly set of curved horns, the ram seems more interested in chomping on grass than running down visitors to its home.

In Depth

  • Note: Several of the rooms in Neer's Hummock where Thunder Rams are located (at least on the southern side, possibly the northern side as well) have rooms with shifting ground. In other words, it can be difficult to maintain balance when attacking, and will be noticeable by additional messaging.


You find it hard to maintain your footing.
< You slice a curved fiery-red moonblade at a thunder ram. A thunder ram fails to dodge, taking the full blow. The moonblade cuts a blazing arc through the water and lands a heavy (8/23) strike that painfully mashes several toes of the left foot.
[You're very beat up, winded, somewhat off balance with opponent in excellent position.]
[Roundtime 4 sec.]

Bumbling, you slip and fall while attempting to make the attack.

This is purely a mechanic of the area design, and cannot be negated by stats (tested with several high level characters). Use caution when hunting at-level, or just update your scripts to stand up anytime you fall.