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  • #REDIRECT [[:Concept:Ranged/melee range-attacking creatures]]
    0 members (0 subcategories, 0 files) - 23:09, 11 August 2015
  • #REDIRECT [[:Concept:Ranged/melee range-attacking creatures]]
    1 member (1 subcategory, 0 files) - 23:01, 11 August 2015
  • ==[[Flex]] Creatures== ...gory:Quest creatures|quest]] and [[:Category:Invasion creatures|invasion]] creatures.)
    12 members (0 subcategories, 0 files) - 10:28, 4 September 2023
  • ...attack range is::3 - ranged|Ranged]]/[[creature attack range is::1 - melee|Melee]] | ''Unknown''}} ...}}}}}|y|yes=[[Category:Skinnable Creatures]]|n|no=[[Category:Non-Skinnable Creatures]]|}}
    9 KB (1,145 words) - 15:04, 19 February 2009
  • ...level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set ...mulevel}}} - {{{levelvariancedown}}} }}]]&#8211;{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set
    18 KB (2,233 words) - 13:30, 30 January 2023
  • * Creatures are prevented from boosting their attack above 100%, from such things as ba * Barbarian and Paladin parrying of ranged weapons has been removed.
    3 KB (489 words) - 21:22, 18 February 2016
  • ...and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player ...Category:creatures with coins]]| n|no=[[creature has coins::No]][[Category:Creatures without coins]]| ''[[missing::Infobox entry on coin carrying|Unknown]]''}}
    16 KB (2,223 words) - 23:52, 10 June 2020
  • ...ure or slice damage, leaving them less effective for parrying and damaging creatures with a high degree of natural armor. ...weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hidi
    2 KB (277 words) - 01:19, 1 September 2015
  • |Attack Range=Ranged/Melee ...ttlers' tough carapace resembles focusing lenses, and are adamant that the creatures are storing and releasing starlight energies in staggering amounts. Multip
    2 KB (324 words) - 06:14, 19 August 2023
  • ...level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set ...mulevel}}} - {{{levelvariancedown}}} }}]]&#8211;{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set
    23 KB (2,967 words) - 02:23, 16 September 2023
  • ...ttack & Defense levels can be determined using {{tt|test evaluate}} on the creatures in the [[Test Instance]].''' ...ont size="1">(for creatures not in the [[Test Instance]], such as invasion creatures; use average if a range)</font> || {{{field|level|size=10}}}
    7 KB (890 words) - 15:10, 23 July 2023
  • <nowiki>*</nowiki> Creatures capable of dealing with skills in the 1000+ range are now much more viable <nowiki>*</nowiki> Melee and Ranged attacks now use a common core, so should act in a more consistent manner.<b
    6 KB (925 words) - 21:52, 11 May 2014
  • |Attack Range=Ranged/Melee Sometimes throws a special ranged attack.
    2 KB (309 words) - 09:48, 12 June 2020
  • ...ooperative game. The major conflict is between your character and the evil creatures that threaten his world -- not between your character and other players' ch Blue (1) is engaged at melee range with Red (2).<BR><BR>
    16 KB (2,661 words) - 17:08, 3 October 2019
  • | Taking wounds, [[Manipulate ability|manipulating]] creatures, [[Perceive health|{{tt|PERCEIVE HEALTH}}]] | [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]].
    72 members (7 subcategories, 0 files) - 17:50, 2 July 2021
  • |Attack Range=Ranged Small, thankfully unidentifiable black creatures crawl around in the orc scout's greasy grey hair. With fastidious personal
    2 KB (285 words) - 16:01, 9 December 2022
  • |Attack Range=Ranged/Melee ...as [[Moonblade]] and [[Regalia]], have proven useful in dealing with these creatures.
    3 KB (473 words) - 21:52, 14 August 2023
  • |Attack Range=Ranged/Melee {{cat|Bugged creatures}}
    2 KB (329 words) - 01:36, 20 June 2022
  • |Attack Range=Melee ...|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in
    3 KB (410 words) - 19:41, 6 February 2023
  • All combat is divided into three different ranges: missile, pole, and melee. To demonstrate these three, let's take a look at our first opponent, who ...go in swinging with a terrible set-up. Now, in order to engage in pole or melee combat, one of the opponents (you or the rat) must {{com|ADVANCE}} <target>
    18 KB (2,803 words) - 18:08, 3 August 2022
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