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- #REDIRECT [[:Concept:Ranged/melee range-attacking creatures]]0 members (0 subcategories, 0 files) - 22:09, 11 August 2015
- #REDIRECT [[:Concept:Ranged/melee range-attacking creatures]]1 member (1 subcategory, 0 files) - 22:01, 11 August 2015
Page text matches
- #REDIRECT [[:Concept:Ranged/melee range-attacking creatures]]1 member (1 subcategory, 0 files) - 22:01, 11 August 2015
- #REDIRECT [[:Concept:Ranged/melee range-attacking creatures]]0 members (0 subcategories, 0 files) - 22:09, 11 August 2015
- ==[[Flex]] Creatures== ...gory:Quest creatures|quest]] and [[:Category:Invasion creatures|invasion]] creatures.)12 members (0 subcategories, 0 files) - 12:54, 25 August 2024
- ...attack range is::3 - ranged|Ranged]]/[[creature attack range is::1 - melee|Melee]] | ''Unknown''}} ...}}}}}|y|yes=[[Category:Skinnable Creatures]]|n|no=[[Category:Non-Skinnable Creatures]]|}}9 KB (1,145 words) - 14:04, 19 February 2009
- * Creatures are prevented from boosting their attack above 100%, from such things as ba * Barbarian and Paladin parrying of ranged weapons has been removed.3 KB (489 words) - 20:22, 18 February 2016
- ...level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set ...mulevel}}} - {{{levelvariancedown}}} }}]]–{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set18 KB (2,233 words) - 12:30, 30 January 2023
- ...and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player ...Category:creatures with coins]]| n|no=[[creature has coins::No]][[Category:Creatures without coins]]| ''[[missing::Infobox entry on coin carrying|Unknown]]''}}16 KB (2,223 words) - 22:52, 10 June 2020
- ...ure or slice damage, leaving them less effective for parrying and damaging creatures with a high degree of natural armor. ...weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hidi2 KB (277 words) - 00:19, 1 September 2015
- |Attack Range=Ranged/Melee ...ttlers' tough carapace resembles focusing lenses, and are adamant that the creatures are storing and releasing starlight energies in staggering amounts. Multip2 KB (328 words) - 08:46, 10 June 2024
- ...level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set ...mulevel}}} - {{{levelvariancedown}}} }}]]–{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set23 KB (2,967 words) - 01:23, 16 September 2023
- ...ttack & Defense levels can be determined using {{tt|test evaluate}} on the creatures in the [[Test Instance]].''' ...ont size="1">(for creatures not in the [[Test Instance]], such as invasion creatures; use average if a range)</font> || {{{field|level|size=10}}}7 KB (890 words) - 14:10, 23 July 2023
- <nowiki>*</nowiki> Creatures capable of dealing with skills in the 1000+ range are now much more viable <nowiki>*</nowiki> Melee and Ranged attacks now use a common core, so should act in a more consistent manner.<b6 KB (925 words) - 20:52, 11 May 2014
- |Attack Range=Ranged/Melee Sometimes throws a special ranged attack.2 KB (309 words) - 08:48, 12 June 2020
- ...ooperative game. The major conflict is between your character and the evil creatures that threaten his world -- not between your character and other players' ch Blue (1) is engaged at melee range with Red (2).<BR><BR>16 KB (2,661 words) - 16:08, 3 October 2019
- | Taking wounds, [[Manipulate ability|manipulating]] creatures, [[Perceive health|{{tt|PERCEIVE HEALTH}}]] | [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]].72 members (7 subcategories, 0 files) - 16:50, 2 July 2021
- |Attack Range=Ranged Small, thankfully unidentifiable black creatures crawl around in the orc scout's greasy grey hair. With fastidious personal2 KB (285 words) - 15:01, 9 December 2022
- |Attack Range=Ranged/Melee ...as [[Moonblade]] and [[Regalia]], have proven useful in dealing with these creatures.3 KB (473 words) - 20:52, 14 August 2023
- |Attack Range=Ranged/Melee {{cat|Bugged creatures}}2 KB (329 words) - 00:36, 20 June 2022
- |Attack Range=Melee ...|War Mammoth]]s and other upper level creatures. In some respects, such as ranged-defense due to their shields, they are the hardest non-invasion creature in3 KB (410 words) - 18:41, 6 February 2023
- All combat is divided into three different ranges: missile, pole, and melee. To demonstrate these three, let's take a look at our first opponent, who ...go in swinging with a terrible set-up. Now, in order to engage in pole or melee combat, one of the opponents (you or the rat) must {{com|ADVANCE}} <target>18 KB (2,803 words) - 17:08, 3 August 2022