| >>Because when that little extra bit of stats (less than 2% difference overall) mean the difference between life and death|
DR PvP combat just doesn't work that way for to-hit and damage rolls. For SvS you'd be right. Slightly winning = success and slight failure = complete failure.
However, to-hit rolls and damage are all % based and feature a healthy random modifier. 2% more OF or 2% more damage isn't going to be statistically significant in PvP given how the Random variation is many times that AND how many hits it takes to kill a person.