Post:What I would like to see artistry become - 03/14/2015 - 23:30

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Re: What I would like to see artistry become · on 03/14/2015 11:30 PM CDT 2979
>>Because when that little extra bit of stats (less than 2% difference overall) mean the difference between life and death


DR PvP combat just doesn't work that way for to-hit and damage rolls. For SvS you'd be right. Slightly winning = success and slight failure = complete failure.

However, to-hit rolls and damage are all % based and feature a healthy random modifier. 2% more OF or 2% more damage isn't going to be statistically significant in PvP given how the Random variation is many times that AND how many hits it takes to kill a person.

This message was originally posted in Lore \ Outfitting Skill, by DR-KODIUS on the play.net forums.