Post:Tuesday Tidings - 42 - Numerical Toggle for Comparing Weapons, Shields, and Armor - 12/08/2020 - 21:33

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Tuesday Tidings - 42 - Numerical Toggle for Comparing Weapons, Shields, and Armor · on 12/08/2020 21:33 1115
Happy Tuesday, everyone!

I chose the project this week, and Zadraes provided guidance on implementation.

As part of the ongoing project to help players make sense of stat scales by adding optional numerical toggles, we have expanded the existing TOGGLE APPRAISAL setting to cover use of COMPARE on weapons, shields, and armor. When this toggle is enabled, you will see the ± scale alongside verbal descriptions. 0 (about the same as) is the baseline, with a +1 or -1 for each step above or below.

For example:
You are certain that the quest greatsword is a lot stronger than (+6) the storebought greatsword.
You are certain that the quest greatsword is a lot less balanced than (-5) the storebought greatsword.
You are certain that the quest greatsword is far more suited to gaining extra attack power from your strength than (+9) the storebought greatsword.
You are certain that the quest greatsword does about as much puncture damage as (0) the storebought greatsword.
You are certain that the quest greatsword does far more slice damage than (+9) the storebought greatsword.
You are certain that the quest greatsword does far more impact damage than (+7) the storebought greatsword.
You are certain that the quest greatsword weighs quite a bit more than (150%) the storebought greatsword.

As with all other such releases, no stats on items have been changed.

While the verbal descriptions have not changed, an additional benefit of this release is the toggle increases granularity of comparisons. For those who are curious, see my follow-up post: https://forums.play.net/forums/DragonRealms/Lore/Appraisal%20Skill/view/1116


GM Cordulia

This message was originally posted in Lore / Appraisal Skill, by DR-CORDULIA on the play.net forums.