Post:Trader Magic - 03/06/2014 - 23:25

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Re: Trader Magic · on 03/06/2014 09:25 PM CST 1541
>>You've said [that Charisma isn't as useless as everyone thinks], and I still don't get it. Is it because it does something else that I'm not aware of?

Yes.

What is that? I can't say. Not because I can't, NDA-wise, but because I've crawled through so many systems in general that I just know it shows up all over the place like all the other stats so I don't really have good examples on hand (certainly not Trader specific because I haven't spent a lot of time in the depths of their code, but I'm speaking more towards general game systems).

Charisma has a bad rep for two reasons if you ask me. The first is that it's traditionally been the dump stat in countless RPGs. The second is that it tends to not wave around a giant neon flag when it's doing what it does whereas most of the physical stats people can see their value due to things like burden or "Hey, it can't hit me now", int/wis have long been known to be tied to exp and disc was considered The Uber Stat for a super long time (Even long after it no longer was).

>>Are there any plans beyond Socharis's proposed commodities system update? Either way I do support the spell existing.

I really can't speak to that but the fact is Trading, as a skill, has more to support it and more going on for it than any other guild skill in the game (arguably any other skill in the game). Do those systems make use of it properly or are just "connected to it" (Like astrology and prediction use to be)? I don't know. Are those systems very old and in need of updates? Sure. That doesn't change the fact that, as a skill, it covers a huge pile of game systems. You could argue that as Traders stand right now everything developed for their guild, ever, was development of the Trading skill (Which is part of the guild's problem...)

-Raesh

This message was originally posted in The Traders \ Response to GM/Official Announcements, by DR-RAESH on the play.net forums.