Post:Test Instance: New PP Model (Room-Based) - 6/17/2009 - 15:51:28

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Test Instance: New PP Model (Room-Based) · on 6/17/2009 3:51:28 PM 10706
Next, we will go into detail about changes specific to the room-based mana model, which is what everyone except Moon Mages use.

Previously, the model had three components: room mana, adjacent mana from rooms connected by cardinal directions, and a flat, abstracted "beyond adjacent" growth. The model capped out in the 400s and left further growth of PP irrelevant. The new model relies on two components instead: room mana and a flat, abstracted adjacent mana.

Room mana works pretty much like you're used to. Each room is worth a certain amount of mana, which can be boosted by various spells and supernatural abilities. Everyone, from a novice Paladin to the Grovekeeper, gets the same amount of available room mana when they cast a spell.

Adjacent mana as you know it has been removed from the model, and a component very similar to the "beyond adjacent" mechanic is now active from 1 to 2000 PP. As your Power Perception grows, you will slowly but steadily gain access to more and more mana, just by the virtue of your skill. In IC terms, you are drawing mana streams from further and further away in all directions.

We removed the old adjacent mana system for two reasons. First, we wanted a system that began working right out the gate and straight to the finish line, so that potentially every rank of PP is valuable. Second, the adjacent mana formula was placed at the mercy of the world designers, who should not be expected to design areas with tons of exits and entrances just to create nice mana. Even if you can't go East due to world mechanics, the world still theoretically keeps stretching out that way and there should still be adjacent mana to draw from.

In practical terms, this means that a lot of rooms that were previously mana starved due to their layout may be viable now. Rooms that were classically known as high-mana areas due to having many adjacent rooms are going to have their values crash. The only room that matters for determining your mana contribution now is the one you're standing in.

Messaging for adjacent mana still exists, but is now simply an FYI. At the same skill break as before, you can get a sense of whether the mana in a room over is hotter or colder than your current room. When before you would start drawing beyond adjacent mana, you will instead see the absolute mana value of the adjacent rooms (so instead of "it's better" you'd get "it's lambent").

The new adjacent mana system is considered a skillset perk. Magic Primes (excluding Moon Mages) see more mana from the adjacent area faster than Secondaries, who get it faster than Tertiaries.

-Armifer

This message was originally posted in Abilities, Skills and Magic \ Magic - Suggestions, Discussions and Thoughts, by DR-ARMIFER on the play.net forums.

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