Post:Tentative Magic 3.0 Spell List - 9/20/2010 - 11:05:19

From Elanthipedia
Jump to navigation Jump to search
Re: Tentative Magic 3.0 Spell List · on 9/20/2010 11:05:19 AM 7580
>What's an estimated circle where a WM would have all the spells that are currently planned?

I think if you add all the planned stuff and weapon creation we're sitting pretty close to 150.

WMs won't be able to take all the spells in the WM book if they also want a nice medley of the feats.

Other random comments I have but am too lazy to quote from:

I'm not totally opposed to a spell whose primary function is to cause nerve damage. However, it is important to note that nerve damage will be much less bad for casting in Magic 3.0 so the usefulness of nerve damage has gone down some (but it's still pretty potent)

Spell Synergy, while some people like the cool aspect of it, is not going to give the spells any extra power and so you're basically saying "GMs, please weaken our spells by making us cast three of them to give you the effect you were willing to give us in one!" I'd rather just make your spells seem cool on their own, and save synergies for when it's really important!

-Z

This message was originally posted in The Warrior Mages (35) \ Responses to GM/Official Announcements (2), by DR-ZEYURN on the play.net forums.