Post:Tentative Magic 3.0 Spell List - 9/19/2010 - 18:06:24

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Re: Tentative Magic 3.0 Spell List · on 9/19/2010 6:06:24 PM 7553
>Could you define precisely what the sphere of influence covers? TM, obviously, but what else?

For every guild, the sphere of influence is - Every skill in your primary skillset, most skills in secondary skillsets, and a smattering of tertiary skills. Also, 3 statistics out of the 8.

>Oh, I missed the tingle bit. Suppose it was too good to last.

I'm not opposed to having a 'enemies drop weapons' spell, or adding it back into Tingle. The main thing to remember is that using spells/abilities to take items from other players is 100% mech abuse and we'll be building protections so that players auto-retrieve their items for any abilities like this that Magic 3.0 has.

Debuffs should be much more valuable in Combat 3.0.

-Z

This message was originally posted in The Warrior Mages (35) \ Responses to GM/Official Announcements (2), by DR-ZEYURN on the play.net forums.