Post:Occupation? Stand-up Philosopher - 10/16/2009 - 20:24:31

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Re: Occupation? Stand-up Philosopher · on 10/16/2009 8:24:31 PM 11504
The two normal ways guilds create new spells:

1: The march of progress. The guilds have spell designers that understand the fundamental principles of their spell patterns ("This configuration of lines creates kinetic energy.") and slowly, painstakingly put them together into new configurations.

Entirely new principles could be discovered as well ("Oh, hey, Elemental mana can be used to produce lightning."), though the magic equivalent of pure research is more likely to produce explosions than viable results. Spell research is, by far, a more methodological thing than one of random moments of genius.

2: Historical finds. Many guilds are, in one sense or another, less than they used to be. In particular, the Bards, Moon Mages and Necromancers all have heritages that go far beyond what the modern organizations encompass. In those cases, spells can be found by delving into the past, finding lost grimories, and otherwise doing a little Indiana Jones action.

-Armifer

This message was originally posted in Events and Happenings in DragonRealms' Elanthia (13) \ General Discussions - Events in General (OOC) (5), by DR-ARMIFER on the play.net forums.