Post:New Creature AI - 4/10/2009 - 1:44:40

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New Creature AI · on 4/10/2009 1:44:40 AM 2760
This is Live in Prime and has been in TF for a little bit. Platinum will follow last, since this is more of a core overhaul. This is mostly a behind the scenes thing for speed and future upgrades.

The major things going on:

- The auto-retreat mechanism is gone now.

- Creatures no longer run away because you're holding a high skill weapon in hand.

- Creatures have newly retooled combat acquisition logic that will attempt to search out the nearest threat target. People close together in threat should both end up valid targets and creatures won't mob one until he's capped. If you're far away, threat speaking, it will always go to the one that's a lot closer.

- Creatures will now use Core Stealth for searching, and can point out invisible targets.

- There is a hard engagement cap of 4 creatures. Creatures will do their absolute best to honor this, up to and including going away if you try not to.

Some creatures may break because of this, please let me know if any creatures start acting particularly weird.

-Z

This message was originally posted in Discussions with DragonRealms Staff and Players (1) \ Game Master and Official Announcements (1), by DR-ZEYURN on the play.net forums.