Post:Killing an At-Level Opponent - 02/10/2013 - 11:08
Jump to navigation
Jump to search
Re: Killing an At-Level Opponent · on 02/10/2013 11:08 PM CST | 3316 |
---|---|
As unfortunate it is for some situtations, running away is generally on the eaiser side of things to do. Making this harder would only serve to penalize people involved with PvE. DR's room system makes it very difficult to implement a system where you give chase and manage to catch up several rooms away. Many RP verbs don't require you be even be engaged, making it pretty impossible for us to detect in the code and respond to.
At some point will revisit both Hangback and the new engagement system. I'd like to see player v player engagement handled a little differently. Once engaged the defender can't just RETREAT x 10 and leave. They'd have to make use of the FLEE verb and all the fun that accompanies it (fatigue hit, time, chance to fail). Not perfect, but it does keep them in the room just a bit longer. Bosses would also make use of this mechanic because we are mean like that. Barriers need to be modified so they are less effective when stacking. Not 100% less effective, but enough to prevent folks from becoming invulnerable. | |
This message was originally posted in Combat - Weapons and Armor \ General Discussions, by DR-KODIUS on the play.net forums. |