Post:Commodities/Contracts Rewrite - 08/19/2011 - 18:33

From Elanthipedia
Jump to navigation Jump to search
Re: Commodities/Contracts Rewrite · on 08/19/2011 06:33 PM CDT 1179
>>So logically speaking, Boar Clan to Mer'Kresh won't necessarily pay the most, but it might? Is this a simple multiplier for distance?

Correct. You could turn a very narrow profit or even a loss if you buy the wrong good for the trip. For instance, if you buy bales of hay at 2 silver apiece in Crossing and go to Kresh, where they're buying them for 1.5 silver apiece, then you're selling at a loss and you made a bad call when deciding to make that run. You should have known that there's a farmer on the other side of Kresh that sells bales of hay for 1.4 silver apiece, which drove the price down.

Note: This is just an example that has literally no bearing on what will be implemented. I just saw some dude drive by in a truck with bales of hay, which inspired me. It doesn't take much.

As the system gets used and explored, you'll be able to find more routes. It's almost certain that there will be an almanac per 'zone' that will tell historical information about the zone. It may be magical so you can have up-to-yesterday information wherever you go so you don't have to constantly get an updated one. We'll see.

Somebody ask me what Zones are and we can talk about that in a bit, if you're interested :-D.

Also ask me about illegal goods.

This message was originally posted in The Traders \ General Discussions -- Traders, by DR-SOCHARIS on the play.net forums.