Post:Cleric meeting - 06/27/2012 - 22:32

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Re: Cleric meeting · on 06/27/2012 10:32 PM CDT 1200
Well, there was a lot of discussion on quite a few topics, but as far as things that were announced here's my notes on things that I'm currently working on.

More Devotions.
Specifically aspect aligned rituals, to give clerics more choices in which devotional rituals they want to use as part of their training/RP.

There are two currently approved to be created. The first is a ritual done at a dark aspect altar that allows a cleric to offer a bit of his/her own blood for the dark gods. Not quite as deadly to perform as Aldauth's ritual. The second is the offering of stolen goods on a dark aspect altar. The item would need to have been stolen by the cleric, and devotion award would be based in part on how tough it probably was to steal. Oh, and this one will probably hurt a little too. Sorry, light aspect folks, some of my devotion ideas for you folks are still in planning, but most light aligned clerics are probably ok with a lot of the non-aligned rituals as it is.

Changing a few communes.
Tamsine and Eluned(1) were both declared far too overpowered years ago. Tamsine's commune will provide a TM bonus against undead (as was mentioned before). Eluned(1) is going to be changed to allow a cleric to create some water, and will be pretty low cost on devotion (not mentioned before). For younger clerics this will allow them to fill up a container with water. As a cleric progresses this ability may manifest in creating a temporary water source in the room that the commune was performed in, so that anyone can fill up.

There may be other communes that get updates as well, the intention is to have a group of abilities that clerics will want to use daily so they aren't just firing off random communes just because they need x ranks of Theurgy to circle.

New Communes.
Along with revamping existing communes, there will be efforts made toward new communes. And specifically I'll be exploring some of the darker aspects for some of these. The first that has approval is a commune to Botolf that will grant the target a bonus to pleading innocent of a crime. Some clerics may find some daily use in this, and I'm hoping to set this one up as optional for those that don't want to mess with the darker aspects.

Future direction.
With enough aspect aligned rituals and communes from all sides of the deity spectrum we can start to consider ideas that allow for some sort of devotion split/sect system/path of whatever. Until then though, we certainly want to get more stuff out there to make training the Theurgy skill meaningful.

>>What is going to power commune duration and power?
Theurgy skill

>>Are there any spell ideas behind the scenes for this?
None being worked on at the moment, but I'm getting tons of practice with writing spells doing conversions, so I'm looking forward to putting one together once X3 stuff is settled out. Aside from my interest in this field, there are probably others that have some great ideas for sorcerous doom as well.


AGM Ricinus
Dev Systems
Cleric Advocate

This message was originally posted in The Clerics \ Responses to GM/Official Announcements, by DR-RICINUS on the play.net forums.