Post:Buff Limit Expansion - 04/20/2019 - 12:45

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Buff Limit Expansion · on 04/20/2019 12:45 1641
The following is live in the Prime and Platinum instances, coming to TF next week.

Skill and stat buffs can now reach a 30% cap, up from 20%, only achievable by multiple different abilities used by different people. In other words, self-cast buffs will stack with buffs from others. Free-to-play characters can benefit from this new cap, but not contribute to it. Note that only guild abilities count for this purpose; skill/stat bonusing items will not.

Also, the Team Player and Group Support magic feats have been retired. Their intended effects are now baseline.

GM Grejuva

This message was originally posted in Discussions with DragonRealms Staff and Players/Game Master and Official Announcements, by DR-GREJUVA on the play.net forums.

Buff stacking mechanics

When the effects of multiple buffs of the same type do not stack, the most powerful effect for that type takes effect. When the effects of multiple buffs of the same type do stack, their effects are added together to a maximum bonus of 150% of the normal cap. For stat and skill buffs, this expands the cap from a 20% bonus to a 30% bonus.

Note: Many buffs can be recast at lower mana to refresh the duration of the buff. When this occurs, the new effect replaces the old effect, even if it is less of a bonus.

When do buffs stack?

The effects of buffs stack when all of the following criteria are met

  • There are multiple effects on a player that buff the same skill, stat, or other bonus
  • The buffs are not the same ability
  • Each source of each buff for the skill, stat, or other bonus in question is on a different subscribed account

Examples

Assume all characters in the below examples are paid accounts for the sake of simplicity, but keep in mind: Free-to-play characters can benefit from this new cap, but not contribute to it. Meaning if a paid player were cast an ability on a F2P character, it could stack. The reverse, however, would not be true.