Post:(Bug) buggy WM list - 12/09/2012 - 00:27
Re: [Bug] buggy WM list · on 12/09/2012 12:27 AM CST | 233 |
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Going through some old posts and fixing things here and there.
>>-air lash works underwater Air Lash is no longer usable underwater. >>-Electric shock from electricity spells in the water seems to be in a random order Yeah, this would be overly complicated to fix, since the code just checks each player/creature in the room vs criteria to see if it is affected, then messages accordingly. Adding another order of looping to do things in a different order would be just adding extra processing to something that is already literally happening at the speed of light. >>except GZ which does the shock thing AND damages Gar Zeng will properly explode underwater. >>-Zeypher doesn't blow away fire rain? Nope, though I still need to do some work on FR, it's intentional that Zephyr be friendlier to other spells now. >>AC doesn't hide a familiars owner on Perc Intended, AC does enough without this. >>-ROS isn't causing MOA to flare, if it should. Nope, ROS isn't doing elemental damage. >>-should AL cause MOA to flare? At least when/if it damages? It currently doesn't if it should. Also, not really elemental damage. >>-Should AL damage at missle? Does it currently? Cause I'm ok with that since it doesn't look like the flash is directly coming from you - just that a flash is happening. Since the spell isn't TM I'm good with range not being an issue. >>-YS is just an armor rank boost increase right? Yeah, it sorta doesn't have a very good niche from everything I've seen. We're still in discussions to see what we can do to make this spell fit in somewhere. >>-Any word on if there'd be a reduction of limitations of spells indoors? Yes! Tremor can now be cast on single targets indoors, no AOE still though. TW can now be cast indoors, but there is a fairly substantial loss in effectiveness/duration from the added difficulty. Moving from indoors to outside will prematurely end the spell, as will doing the opposite. >>-people keep asking me about rimefang and magnetic ballista. Still haven't gotten around to these, but they are on the 'By X3 release, or soon after' list. >>-any word on how far off the cyclic damaging familiar summon is? As far as I know the familiar stuff will need a bit of work before a spell could get this done right, so it's on a slower list than MAB and Rimefang. >>- Minor typo in Flame Shockwave description Fixed. | |
This message was originally posted in DragonRealms 3.0 \ Warrior Mages, by DR-RICINUS on the play.net forums. |