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Mazilyn/Logs/Truffenyi Travels

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Truffenyi's Travels Journal

Horse Clan

[Zaldi Taipa, Osage Path]

Sycamore poles, still bearing their mottled green and white bark, support a canopy of deep brown felt with an underlining of pale, filmy netting that can be dropped if insects become troublesome. Willow camp chairs and a small brass table are placed beneath, and the whole arrangement has been invitingly arranged to provide a good view of the osage pen that holds horses available for sale.

(Mazilyn sketches her Truffenyi doll appraising each horse, his approval clear on his face as he spys a very well loved pony in the back.)

[Zaldi Taipa, Sweathouse]

Wide wooden benches lashed between stout poles circle the perimeter of this oval hut, dappled with wavering light from the candles set in tall sand-filled clay pots in each corner. Intricately carved, bas-relief images of wild horses galloping freely through the plains spiral upwards along the length of each pole. In the center of it all, a deep pit containing glowing hot rocks has been dug in the earth floor that has been covered with fresh woven-grass mats. You also see a narrow door.

(Mazilyn sketches her Truffenyi doll sweating profusely in the steam of the purification hut, a horse's head peeks through the window to see what is going on)

[Zaldi Taipa, Firing Pit]</spam>

Heat radiates steadily from a firepit just behind the potter's tent. River stones have been piled up above the hot coals, and a planked pine framework placed over them with a second fire burning on top -- the whole creating an inferno from which the distinctive Horse Clan pottery is born. Nearby, large baskets of cedar kindling and dried horse manure stand ready to replenish the hungry flames.

(Mazilyn sketches her Truffenyi doll roasting marshmallows, careful not to disturb any of the pottery, while horses graze in the background)

Shard

[Shard, Opal Street]

A cart filled with apples and manned by a cheery-faced Halfling with a striped smock on awaits all who pass over the Bridge of Wrens to the southeast either arriving to or leaving from Opal Street. The roof of the Temple of Light can faintly be seen to the south, while southwest the Great Tower captures the eye with its bright gleam. You also see a Halfling vendor.

(Mazilyn sketches her Truffenyi doll enoyinga Chilled Apple Cider and some Dragon Mountain Apples, a short break in their travels to support small businesses)

[Shard, Emerald Lane Open Market]

Patched tents and booths formed of slats of wood that vary wildly in type and color bloom in clumps of full and myriad colors around the stiffer and more prestigious backs of the homes on Diamond Street to the north and northeast. The curve of a bridge allows passage to Moonstone Street to the southwest. You also see a statue of Faenella.

(Mazilyn sketches her Truffenyi doll admiring the duality of Shard displayed in the shifting statue, behind Faenella stands a dark figure, casually checking the time)

[Shard, West Battlements] High above the West Gate, embrasures pierce the stone battlements between the merlons that give cover to the defenders of the walls. The perch commands the main entrance to the city with a field of fire that covers the West Bridge.

(Mazilyn sets her Truffenyi doll to stare out across the landscape outside Shard's West gate, a strange temple looms in the distance as a wyvern playfully drops an adventurer to their doom)

[Shard, South Entrance of The Great Tower]

A wall composed of the glittering, extremely hard substance known as diamondique wraps around the gardens that circle the Great Tower of Shard. A granite archway melts out of the otherwise seamless crystalline structure, the slots in its gated front revealing tantalizing slices of what lies beyond the walls. Ruby Street rolls in from the south to fork off east and west into two paths that skirt the wall and one central path of white quartz that leads into the courtyard of the Tower.

(Mazilyn poses her Truffenyi doll with his hands up and sketches Shard's Great Tower with her Truffenyi doll's hands holding up a great feat of civilization)

Shadow's Reach/Corik's Wall

[Shadow's Reach, Plinth]

This hewn plinth of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul. The top is charred and blackened with fire, but kept free of ashes by the swift winds.

(Mazilyn quickly sketches her Truffenyi doll inspecting the plinth as he would the "purity" of a soul, the slight smile on his face hinting that his forgiveness and mercy help shape a soul)

[Corik's Wall, Watchtower]

The small wooden platform is sheltered by a thatched roof and stands nearly a story and a half above the battlements, offering an unequaled view of the canyon to either side. On one side, a pale river of stone wends north to the dusky fringes of the Darkling Wood. To the south, mist and shadow recreate the forsaken landscape leading up to the soullessly black edge of the Dark Hand. You also see a weathered brass clarion, a rear ladder and a forward ladder.

(Mazilyn sets her Truffenyi doll on the edge of the platform, legs dangling over. She sketches him surveying the encroaching forsaken land with a keen eye.)

[Corik's Wall, Chantry]

Tall brass candlesticks flank two altars draped in emerald silk that occupy a deep alcove. One is carved of deep crimson bloodwood and the other of fine-grained ironwood. Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners. Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion's claw.

(Mazilyn sketches her Truffenyi doll, a hand on either altar, head bowed in acknowledgement of the service the Emerald Knights do with little more than will, strength, and faith to sustain them)

[Blackthorn Canyon, Before the Wall]

With scarcely a welcoming tree or morsel of grass on the canyon floor, birds flying over it seem to carry their provisions with them. A few alight on the wall's parapets, but quickly fly off when the bustle of constant activity moves too close. You also see Graev's Gate.

(Mazilyn sketches her Truffenyi doll before Graev's Gate, the steel-banded gate is nearly a story and a half of thick kiln-cured ironwood reinforced with long slide bolts that turn and lock into place. She captures the bleak environment juxtaposed with the imposing gate)

Duskruin

[Duskruin, Side Street]

The narrow street traverses between the towering walls of the bank and a row of homes along the opposing side, lit only by the muted candlelight from the curtained windows. Rounded stone archways stretch between the two-story homes, shading the cobblestone pavement and disguising lines of drying laundry that crisscross overhead. A discarded bucket and hearth broom lean against the steps leading to one of the numerous unmarked doorways, while a ramp at one end of the street rises up to the commotion surrounding the bank above. You also see an immense dirt construct, an Unscrupulous Ringleader brigand and a bucket of viscous gloop.

(Mazilyn sketches her Truffenyi doll reviewing some Vault schematics, his brow furrowed as he traces a finger from the entrance to the big red X that marks the treasure spot)

[Duskruin, Central Observation Seating]

Liberal use of silks and velvets adorn nearly every surface in the room along with touches of masterfully sculpted gold accents and a generous amount of seating options. Each arranged to provide the viewer with an unparalleled view of the arenas below, plush benches with tufted backrests are carefully arranged to facilitate conversation among patrons as well. A central table rests within reach of each of the seats, awash with a bounty of refreshments. You also see a granite archway leading out.

(Mazilyn surveys the arena from the central tower, she sets her Truffenyi doll on the bench, his legs dangling over. She does a quick sketch of her Truffenyi doll watching a dark figure battling in the arena, clearly victorious as they drag off the opponent)

[Duskruin, Darkened Antechamber]

Rich veins of emerald and amethyst spider throughout the dark granite walls of the rounded antichamber, their deep hues occasionally reflected by the light of the surrounding torches. Several upholstered benches line the area, overlooking a central statue of a valiant warrior. A stoic Dwarven soldier stands before a blackened steel portcullis, guarding the entrance to the dark labyrinth of catacombs beyond. You also see a sunset-hued papillon puppy.

(Mazilyn sketches her Truffenyi doll in a sea of puppies and loot, her sunset-hued papillon puppy sits on top of the pile licking the doll's cheek)

Leth Deriel

[Gallows Tree, Town Warden's Office]

This room is chiseled out of the base of the old Gallows Tree, where hangings and drawing and quartering used to be regular features in the more tyrannical days of the Elven empires. The Warden's Office nowadays shows that more peaceable tis a straight-backed rush chair before a long table. Atop the Warden's desk sit a pot of hot herb tea and a tray of Mithin's donuts. You also see a wooden grid, a carved wooden display case and the Warden's desk with several things on it.

(Mazilyn sketches her Truffenyi doll amid the chaos of history's bloodshed that transformed into a more welcoming peaceful place)

[Leth Deriel, Sana'ati Dyaus Drui'tas]

In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk. You also see a festive meeting portal, a festive portal, a mud-splattered chest and a uniformed representative.

(Mazilyn sets her Truffenyi doll in the center of all the important town buildings, sketching him, the town hall, the various portals, and several official looking people exchanging words)

[Bosque Deriel, Golden Grove]

The trees here all bear foliage in a glorious yellow hue. On a tree of deep gold-yellow shade is a branch with supple leaves and limber twigs of real gold, the mark of a sacred site. This whole grove covers and shades a carpet of yellow-tipped mosses. It is said if a traveler plucks the golden bough, a wood sprite will appear to lead the adventurer to a sacred secret place. You also see a sunset-hued papillon puppy.

(Mazilyn sketches her Truffenyi doll smiling at the secret cleric entrance to Glythtide's garden. A knowing smile suggests he approves of the bonds people make while furthering civilization)

Acenamacra

[Acenamacra Road, White Oak Farm]

Set behind a woven fence of mauve crepe myrtle and lilac, rests a greying clapboard farmhouse with forest green shutters and a wide front porch. A welcoming glow of lantern light filters through white lace curtains and the breeze rustles the branches of ancient white oaks protecting the house. Dark shapes of various outbuildings are visible behind the main structure, and acres of field stretch into the night. At the wagon entrance is an unobtrusive sign stating, "White Oak Farm." You also see a sunset-hued papillon puppy.

(Mazilyn sketches her Truffenyi doll looking proudly across the field of agricultural pursuits, the sunset-hued papillon puppy bats at the sign stating,"White Oak Farm")

[Acenamacra, The Village Tavern]

An aroma of tar and salt underlies a strong smell of fish inside the dim tavern. Apart from a few kegs for use as chairs, the only piece of furniture is a trestle table made from boards laid across empty casks. A sign and some bottles stand on the makeshift table. You also see a sunset-hued papillon puppy and an open door.

(Mazilyn sets her Truffeni doll on one of the kegs and sketches the tavern and patrons as best she can. The girl bustles in from the back, straightening up items and exchanging drink options)

[Acenamacra Pier]

Beyond the harbor, spray is thrown high into the air as waves strike the enclosing reef. The crash of the surf on the coral alternates with a long, drawn-out hiss as each retreating wave regroups to try again. From the vantage of the pier, several breaks in the reef are visible, but it would take an experienced and daring captain to attempt them. You also see a tall sea mammoth, the Reshalian Revenge, the Bolea Aman and the beach.

(Mazilyn sketches her Truffenyi doll next to the GIANT MAMMOTH as her sunset-hued papillon puppy gazes about the reef, unbothered)

Hara'jaal

[Hara'jaal, Amo Potha Telga]

The thicket becomes impassable to the south, while clearing further to the east. A dry wind blows through the dark foliage, carrying with it a sweet scent.

(Mazilyn sketches her Truffenyi doll in Hara'jaal's thick jumble of brush and vines with branches trying to impeed his path as the thicket becomes near impossible to traverse)

[A Hidden Grotto]

Thick brush surrounds this bowl-shaped depression, hiding the outside world from view. Tall stones, pockmarked with age, encircle an obsidian altar. The air seems eerily still and empty of noise from the surrounding forest. You also see a rock protruding from the slope's side.

LOOK ALTAR: The altar is made from a huge slab of black obsidian with blood-red inclusions and carved with stylized animals encircling a centaur.

ROOM ATMO: A thick mist seems to gather over the altar, slowly forming into a vague man shape. After a moment the form takes a step off of the altar and disappears.

(Mazilyn sets her Truffenyi doll on the altar, a slab of obsidian with blood-red inclusions, and sketches him watching the thick mist gather over the altar, slowly forming into a vague man shape.  After a moment the form takes a step off of the altar and disappears.)

[Hara'jaal, Glaren Kweld]

Ropy grass presses in on every side, hiding all but the vaguest impression of pathways. The ground is covered with a dense loam which cushions footfalls. Rotting detritus fills the air with a heavy scent. You also see an amber poloh'izh which appears dead, a sunset-hued papillon puppy and a rock.

(Mazilyn stands on top of the rock and sketchs her Truffenyi doll gawking at the complexities of the Polok'izh maze)

[Solvajelt Lasa'Zindu]

The wood walls are splashed with a rainbow assortment of colors. Pots of dyes and paints are piled high on shelves and stacked in corners, alongside wooden racks holding rows of the slender bone needles used to create designs on living skin or scales. A number of assistants stand ready to aid the master skin artists as they work with their customers. You also see a sunset-hued papillon puppy, a small sign, a book of skin art and a bead curtain.

(Mazilyn sketches her Truffenyi doll puzzling over the tattoo menu while the sunset-hued papillon puppy shakes her head in dismay)

A skin artist comes over with his tools. With deft movements the man applies dyes to your skin with a variety of needles. In just a short time you have a beautiful new tattoo.

You have a tattoo of a pair of wings with iridescent feathers on your back.

[The Enclave, Tehya's Stitchery]

No exclusive urban clothier, this shop is devoted to the taste of buccaneers and renegades both male and female. Bolts of bright cotton, patterned batiks, and exotic silks are piled in a glorious profusion in heavy oak cabinets lining the pale turquoise walls. The seamstress Tehya Garlane strides about the room, a length of scarlet homespun flung over one shoulder, flashing her brilliant smile and bantering with customers while adjusting the garments hung neatly on display. You also see a sunset-hued papillon puppy, a woven basket, some oak shelves with several things on it, an immaculate pine workbench, a driftwood rack with several things on it, a carved driftwood door and a pine cabinet with several things on it.

(Mazilyn giggles as she sketches a montage of her Truffenyi doll trying on the different pirate themed clothing, the center image has both of them grining from ear to ear in matching black leather vests embossed with stark white skulls)

[Sumilo Dock]

The platform of the dock is wrapped around with a thick, spongy material that protects it from being damaged when ships pull up. The dock planks are deeply scarred from the loading and unloading of cargo. You also see a sunset-hued papillon puppy, the Reshalian Revenge, a slate board and an ebony slate.

(Mazilyn makes a quick sketch of her Truffenyi doll and sunset-hued papillon puppy observing the sprawling Hara'jaal landscape)

Mer'Kresh

[Caress-of-the-Moons Manor, Hall]

An unusual copper and bronze sculpture consisting of crescent moon shapes bobs silently at the base of some wide steps. Surrounding the metal moons on all sides, the walls are covered with a painted depiction of Moon Mages in various stages of stargazing. The three moons -- Xibar, Katamba and Yavash -- smile down upon the watching mages from their locations high in the painted sky. You also see a sunset-hued papillon puppy, an ornate table with a couple of things on it and the silvery-white shard Besoge.

(Mazilyn sketches her Truffenyi doll smirking as her sunset-hued papillon puppy tries to climb up the Grazhir shard)(Mazilyn sketches her Truffenyi doll smirking as her sunset-hued papillon puppy tries to climb up the Grazhir shard)

[Carillon, Garden]

LOOK GOOSE: A small footbridge spanning an ornamental brook interrupts the winding flow of the flagstone path. Roses mingling with honeysuckle climb the bridge's posts and stretch across its handrails. Tangled vines grow along the banks of the stream and knee-high shrub parterres filled with flowers border the path. As the path curves, the carillon can be seen rising to the north east. You also see a snowy white goose that appears rather calm.


By far the largest goose you've ever seen, this proud gander waddles around majestically, weaving from side to side while pecking at the ground. He wears a collar of woven yellow and green seagrass with a tiny charm dangling from the silver buckle. Known as "King" to the locals, he has feathers as white as fresh fallen snow, some the size of a small child's hand. His large flat bill, the color of summer squash, looks strong and you know instinctively that messing with this goose would be a big mistake.

(Mazilyn sketches her Truffenyi doll in a slight nod, acknowledging King, the goose)

[The Sweet Life Candy Shoppe, Salesroom]

White paint covers the room from floor to ceiling, providing a blank canvas for the decorative exhibits of candy placed throughout the shop. Strategically placed near the front window, a glass case filled with colorful, novelty candies works as free advertising to lure in customers from the street. A long counter displaying an abundance of gourmet chocolates fills the space along one wall and across from it a table holds containers for sale so shoppers can make their own gifts for friends. You also see a sunset-hued papillon puppy and a curtained arch.

(Mazilyn sketches her sunset-hued papillon puppy and Truffenyi doll as they sift through the candy bins. Each filling a sach full of goodies with glee)

[Wharf End, Mer'Kresh]

Through the gaps in the heavy wood planks, one can easily see the waters of Torbis Sanhalas lapping noisily at the pilings. Although most of the surface of the wharf is covered by a wide assortment of boxes, barrels and shipping goods, there is little that would stop a dropped coin or trinket from vanishing through the slats and sinking into a watery grave. You also see The Jolas, the Reshalian Revenge, the Stranger Ranger, the Twilight's Journey, the Bloody Sabre, the Nightblade's Claw, a slate board and an ebony slate.

(Mazilyn sketches the dock with her Truffenyi doll sitting on a crate, Mer'Kresh's busy streets bustling behind him)

Throne City

[Imperial Palace, Zohkhalo Hall]

Displayed upon a platform of dark night-blue lapis, a huge marble throne fills the center of the room, its intricate carvings and faintly glowing runes brought to life in the flickering light of the crystalline chandelier that is suspended from the polished granite ceiling. You also see a marble arch leading to the conference chambers and a purple scroll.

(Mazilyn sits her Truffenyi doll in front of the throne but sketches him sitting in the middle of the giant throne, surveying the realm with a discerning but kind eye)

[Museum of Imperial History, First Floor Foyer]

On either side of the entrance, the walls are filled with restored tile mosaics depicting life in Imperial times. The hues of blue, gold, and green, all framed by lustrous white marble, extend from the floor to nearly the ceiling, a sharp contrast to the otherwise beautiful yet unadorned museum walls. A few ivory-colored stone benches give rest for the weary, allowing them a relaxing pause after a day of exhibit browsing. You also see a polished marble sign and some massive bronze doors.

(Mazilyn sketches her Truffenyi doll admiring the art as the Tour Guide drones on about the historic values of the paint used)

[Maginius Kaentao Maous, Spell Library]

Tall, elegant columns carved like intermingled two-headed serpents rise to the ceiling, which itself is a dizzying distance above. Circular shelves contain thousands upon thousands of books, most of which are off-limits to the casual browser. Scribes constantly scurry here and there, cataloging and arranging the contents. Near the entrance is a red velvet partition, where those visitors interested in viewing books up close have to register. You also see an elegant rosewood sign and the Archmagus Fleintoore.

(Mazilyn sketches her Truffenyi doll engaged in discorse with the Archmagus Fleintoore about which book from the catalog he should check out)

[Old Throne City, Shakoepi Bridge]

A wall of crates lines the stone railing of the bridge, reducing the expansive view southward to one of occasional unobstructed glimpses. This bridge, whatever its original purpose, is now used as a way station for cargo and deliveries into Throne City. All things passing through the gates of the city are subject to inspection, whether they be man, beast or mineral, and as such, those inanimate things that can not hurry their journey inside wait the longest. You also see a marble gate and a muddy slope leading down one side of the bridge.

(Mazilyn makes a sketch of her Truffenyi doll in front of the large portcullis is held over the gate by several heavy chains, ready to be dropped at a moment's notice in times of conflict.)

Ratha

[Pokekehekepi olpo'staho]

Gleaming golden sand stretches out, seemingly endless under the glaring light of the daytime sun.

(Mazilyn makes a sketch of her Truffenyi doll building a sandcastle as the Retan Dolomars look on menacingly)

[Truffenyi's Green]

A large common green stretches out over most of the northeastern section of the tier. The grassy area is an excellent spot for athletic activities, for a meal on the soft grass, or contemplating the sky above. The western edge of the field backs on to the temples of Chadatru and Glythtide, and a fountain dedicated to Truffenyi stands to the east near the intersection of the eastern-most road and East Palace Drive. You also see a large wicker herb basket, a trash receptacle, some wooden benches and a simple wooden picnic table covered in gingham with several things on it.

(Mazilyn looks around at all the temples and does a sketch of her Truffenyi doll standing in his Green, the animal aspects of all the other immortal temples present are lined up to greet him)

[The Sewers, Beneath the Drain]

The sewer drop under the grating is a small, tile-lined room. Rainwater from the street above flows into it and exits through a big bronze valve that seems oversized for that purpose. You also see a narrow passage beside the valve.

(Mazilyn makes a sketch of her Truffenyi doll riding on top of one of the Kra'hei Hatchlings with a clearly lost look on his face)

[Ratha, Bazaar]

Roiling with festive chaos, the walkways of this multicultural bazaar are lined with colorful pennants, and crowded with milling shoppers from every corner of Elanthia. Music, laughter, strange dialects and foreign tongues fill the air as merchants strike deals on everything from the finest raiment and precious gems to the most mundane of household staples. Packs of impatient children stop to gaze hungrily at the latest in edible delicacies on display.

(Mazilyn makes a sketch of her Truffenyi doll shopping and investigating all the stalls)

[Kygar's Pub, Courtyard]

Feathery ferns and seasonal flowers grow abundantly in beds that circle the courtyard, surrounding numerous tables, each with its own canvas umbrella to shelter customers from inclement weather. A half dozen tall torchieres are imbedded in the ground giving off light and warmth. Bowls of crunchy popped corn, a longtime tradition of Kygar's Pub, sit on each table. You also see a shadowy black wolf-hound puppy baring menacingly diminutive canine teeth, a sunset-hued papillon puppy, a small plump cat, a black and white cat and a sturdy oak beam with a two-colored dartboard on it.

(Mazilyn makes a sketch of the Truffenyi doll playing in the courtyard with all the animals. Pub goers laughing in the background as someone fails miserably at darts)

[Neh Dock, Port of Ratha]

Wide and well-built, this dock was made to accommodate the heavy caravans that pass over it daily. Workers load and unload ships in an almost endless flurry of activity. You also see the Reshalian Revenge, the Reshal Queen, an ebony slate and the Kree'la's schedule.

(Mazilyn makes a quick sketch of the 3rd and 4th tiers of Ratha as her Truffenyi doll stares in wonder at the construction)

Aesry

[The Reshalian Revenge, Quarterdeck]

In the middle of the quarterdeck is the ship's wheel mounted on a slightly higher platform. Shrouds, running from mast to cleats on the bulwark, are run overhead along with sheets from the ship's rigging. You also see a shadowy black wolf-hound puppy baring menacingly diminutive canine teeth, a sunset-hued papillon puppy, Pilot Vashboaz, a large spoked wheel, the ship's bell, the spanker mast, the lower spanker, a hatch, the upper spanker and the gaff topsail.

(Mazilyn makes a sketch of two exhausted puppies, the shadowy black wolf-hound puppy baring menacingly diminutive canine teeth flopped on its side with the sunset-hued papillon puppy's head resting on his tummy. The Truffenyi doll is smothered underneath the puppy pile as the massive amount of basalt stairs recedes into the distance)

[Aesry Surlaenis'a, On the Bridge]

The bridge arcs high above the pond, providing an excellent view of the outer cemetery. Below, the pond water is almost crystal clear, clear enough to view the fish swimming within. A row of majestic oak trees line either side of the trail that leads deeper into the cemetery, while a bed of freshly planted daisies and daffodils line the path back to the gate.

(Mazilyn sketches her Truffenyi doll gazing across the rows and rows of gravestones, the old church in the backgound gives the Necropolis an uneasy feeling and the puppies try to drag Truffenyi back towards town)

[Joirin's Puzzles]

Colorful baskets painted in every shade of the rainbow hang from the rafters, holding wood and other supplies for the puzzle maker. The wicker and rattan containers provide a sharp contrast to the stark white paper walls of the shop itself. A gilt-edged black leather catalog rests atop a fringed red silk shawl which has been draped over the counter. You also see a wooden door leading to the shop's back room and Joirin.

(Mazilyn sets her Truffenyi doll amidst all the toys and puzzles and magic tricks and makes a sketch series of him waving the Ebonwood Wand around in his Black Silk Hat)

[Pier, Northwest Shore of Cha'walkas]

The dark wood of the pier glistens with slick wetness. Waves churn underneath as the lake sloshes against unseen rocks, and the cloudy mist drifts to hover low against the surface of the water. The temple built upon a small rocky island in the center of the lake is visible above the lingering fog. You also see a weathered currach.

(Mazilyn makes a quick sketch of her Truffenyi doll admiring the Eluned temple as the rain falls into the surrounding lake, an Eluned Promise blossom is predominantly featured in the shore line)

[Aesry Surlaenis'a, Shadaer]

Weathered by the sun and the salty sea air, the wooden pier stretches to the south. Ships of all types anchor for the night, though some small boats fish near the dangerous shoals at the harbor mouth. You also see the Reshalian Revenge, a wooden ladder, the Lybadel's schedule and an ebony slate.

(Mazilyn makes sketch of the puppies and Truffenyi staring up at the stairs in abject horror but also minor admiration for how civilization delt with the mountainous regions)

Boat

[The Reshalian Revenge, Bow]

The bowsprit stretches forward from the ship where the starboard and port gunnels meet. An iron-banded oak capstan is bolted securely to the deck for use in hauling up the anchor, setting the shrouds, or any other work where great purchases are required. You also see a hatch, the flying jib, the fore topsail, the fore course and the fore mast.

(Mazilyn sketches her Truffenyi doll looking out across the open waters, the lights of Crossings and the Clans all visible along the shore. She adds a little dolphin waving its fin at the boat)
(Mazilyn makes a quick sketch of her Truffenyi doll looking out the porthole, a sunset-hued papillon puppy on his left and a shadowy black wolf-hound puppy baring menacingly diminutive canine teeth on the right)

[The Reshalian Revenge, Quarterdeck]

In the middle of the quarterdeck is the ship's wheel mounted on a slightly higher platform. Shrouds, running from mast to cleats on the bulwark, are run overhead along with sheets from the ship's rigging. You also see a sunset-hued papillon puppy, Pilot Vashboaz, a large spoked wheel, the ship's bell, the spanker mast, the lower spanker, a hatch, the upper spanker and the gaff topsail.

(Mazilyn sets her Truffenyi doll on the railing and makes a quick sketch of Crossing in the background with the sunset-hued papillon puppy sniffing Truffenyi's foot)
(Mazilyn sketches all the sailors going about their jobs, adjusting sails, pulling ropes, getting hit in the face with sea spray. Her Truffenyi doll is prominently featured directing all the boat activity)

Crossing Part 1

[Near Kaerna Village, A Dark Grove]

Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see some charcoal, an iridescent haversack, an ash grey backpack, a pink-checked cotton cloth with several things on it, a rugged silver backpack, a ditty bag, an ebon-hued backpack, a black obsidian altar with a rough obsidian bowl on it and a dirt path.

(Mazilyn makes a quick sketch of her Truffenyi doll standing in the Dark Grove next to a tree with a strange stone passage way)

[Crystal Cavern]

This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.

(Mazilyn does a quick sketch of her Truffenyi doll next to the dolphin statue)

[Berry Knolls, Oak Tree]

Thick branches stretch outward from the trunk of the tree, the crazy quilt of colorful grass and flowers below barely visible between the leaves. The wide, knobby trunk provides an easy climb down to the safety of the ground.

(Mazilyn sets her doll next to the tree trunk and sketches the overarching view of Arthe Dale with Truffenyi in the branches)

[Empaths' Guild, Courtyard Garden]

Open to the sky, this spot is sheltered from the worst of the weather and elements by a rich cedar arbor. In the center of the courtyard, a small fountain, filled with the darting forms of tiny fish, babbles to itself. Several elaborately-carved cedar benches are placed at one edge of the garden, directly across from a cushioned swing hanging from the arbor by wrought iron chains. A riot of seasonal plants compete for the attention of those who pass here, and a whispering willow tree looms overhead as if creating a protective mantle. You also see a frosty observer manifested as an infinitely rolling wave, an ethereal vela'tohr thicket, a broken rune, a silver tea cart with several things on it, a large vela'tohr plant, a marble statue of an elegant Elven woman carrying a shallow basin in her arms, some shallow stone stairs, an Empath renown scroll, a simple covered sideboard with several things on it and a small stone firepit.

You hold a miniature Truffenyi doll dressed in silvery blue robes high into the air for all to see.

(Mazilyn sits her Truffenyi doll on one of the benches and makes a quick sketch of him socializing with the statue in the background)

You dance about with your Truffenyi doll.

Truffenyi Needs To Travel

[Taelbert's Inn, Bar]

Bursts of laughter and excited shouts ring out from a game of dice being played at a corner table. Other tables and chairs are scattered haphazardly through the room, but most of the regulars perch on high stools near the bar. Apparently, the view of the buxom barmaid is more enticing from that angle. You also see a Prydaen villager, a barmaid and the menu. Also here: Sothios who is shrouded in shifting shadows.

You show Sothios your Truffenyi doll.

You say, "I gotta take him on sight seeing tours."

Sothios asks, "To see what?"

You ask, "Maybe with a corresponding bead to offer?"

You say, "I donno."

Sothios peers quizzically at you.

You ask, "Whatever there is to see?"

You say, "Civilization."

You nod.

Sothios grins.

Sothios asks, "Like holy stuff?"

Sothios asks, "Altrs?"

You say, "No."

You say, "Like Truffenyi stuff."

You gesture.

You ask, "Like this bar?"

You say, "I donno."

You say, "Pretty cobblestone would work."

You gaze at Sothios.

Sothios nods to you.

(Mazilyn orders a whiskey and sets her Truffenyi doll on the bar stool like he's drinking the drink. She pulls out a parchment and does a quick sketch and labels it with the location)

You get a shot of Darkstone Whiskey from atop the bar.

You glance at a miniature Truffenyi doll dressed in silvery blue robes.

You take a sip of the Whiskey. Aaaaah...warm and soothing. You finish off the rest of it, and set the shotglass aside.