Item:Clinging dergatine robes pinned at the breastbone with a temptress beryl

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clinging dergatine robes pinned at the breastbone with a temptress beryl
Look: A single esoteric symbol is carved into the surface of the gem, an aesthetic suggestion of something more than meets the eye.
Weight: 50 stones
Metal: No
Appraised Cost: 2,187,500 Kronars1,750,000 Lirums <br />1,578,500 Dokoras <br />2,187.5 LTBpoints <br />2,187.5 Tickets <br />2,187.5 Scrips <br />
Properties: This is an article of clothing.
  • This item has more than normal or unusual verbs.
  • This item has pockets.
  • This item is worn in the shirt (with armor) slot.
Dimensions: 15 length x 8 width x 1 height
Capacity: 3 length x 3 width x 3 height (200 stones)
Sources: Source is Aesthene's Close 445/Vault, Aesthene's Close 441/Vault

Note: The light description used in this messaging will depend on current lighting conditions in your location.

Verb Actions
WEAR First Person: As you carefully work your way into some dergatine robes, their layers of fabric drape with a faux sentience, seemingly in response to a subtle pulse of light emanating from the symbol carved into the adorning gem. The robes adjust perfectly to your <Race> form, falling to rest just above the <floor/ground>.
No messaging for second person.
Third Person: <Player> carefully works <his/her> way into some dergatine robes, their layers of fabric draping with a faux sentience, seemingly in response to a subtle pulse of light emanating from the symbol carved into the adorning gem. The robes adjust perfectly to <his/her> <Race> form, falling to rest just above the <floor/ground>.
REMOVE First Person: As you carefully work your way out of some dergatine robes, their layers of fabric give one final tug of resistance, as if they seek not to be separated from your familiar <Race> form. Finally, however, they give way as the symbol carved into the adorning gem dims in response.
No messaging for second person.
Third Person: <Player> carefully works <his/her> way out of some dergatine robes, their layers of fabric clinging in a final show of resistance, as if they seek not to be separated from <his/her> familiar <Race> form. Finally, however, they give way as the symbol carved into the adorning gem dims in response.
PULL (Normally) First Person: You polish the adorning gem of your dergatine robes and then pull forth a string of ephemeral noxious fog which emanate(s) from the symbol carved upon it. You quickly sweep the noxious fog in a spiraling vortex around yourself that mingles with the surrounding <light> in an extraordinary display!
No messaging for second person.
Third Person: <Player> polishes the adorning gem of <his/her> dergatine robes and then makes a sweeping gesture with <his/her> hand. An ephemeral vortex of noxious fog and <light> spirals around <him/her> in an extraordinary display!
PULL (Hidden) First Person: You polish the adorning gem of your dergatine robes and then pull forth a string of ephemeral noxious fog which emanate(s) from the symbol carved upon it. You quickly sweep the noxious fog in a spiraling vortex around yourself that mingles with the surrounding <light> in an extraordinary display!
No messaging for second person.
Third Person: An ephemeral vortex of spiraling noxious fog tinged with <light> streaks wildly across the area, seemingly from out of nowhere!
PUSH (Normally) First Person: You polish the adorning gem of your dergatine robes, carefully cleaning every groove of the symbol carved upon it. A subtle pulse of light accompanies a soothing yet jarringly disembodied voice that echoes, "<Player>, Master of Toxin stands before you."
No messaging for second person.
Third Person: <Player> polishes the adorning gem of <his/her> dergatine robes, carefully cleaning every groove of the symbol carved upon it. A subtle pulse of light accompanies a soothing yet jarringly disembodied voice that echoes, "<Player>, Master of Toxin stands before you."
PUSH (Hidden) First Person: You polish the adorning gem of your dergatine robes, carefully cleaning every groove of the symbol carved upon it. A subtle pulse of light accompanies a soothing yet jarringly disembodied voice that echoes, "<Player>, Master of Toxin stands before you."
No messaging for second person.
Third Person: A soothing yet jarringly disembodied voice echoes in the area, "A Master of Toxin moves silently in the <light>.""
CLEAN First Person: You polish the adorning gem of your dergatine robes and then spread your arms wide, snaking tendrils of ephemeral noxious fog emanating from the symbol carved upon it. Swelling widely, the noxious fog sends the fabric of your robes billowing outward in a mystically intimidating display of your imposing <Race> presence.
No messaging for second person.
Third Person: <Player> polishes the adorning gem of <his/her> dergatine robes and then spreads <his/her> arms wide. Suddenly, <his/her> dergatine robes billow around <him/her>, mystically buffeted by currents of ephemeral noxious fog that expand <his/her> <Race> form to an intimidating degree.