Desert's Maelstrom (2.0)

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Desert's Maelstrom
Abbreviation: DEMA
Prerequisites: Caress of the Sun
Minimum Prep: 8
Casting Cap: 63
Performance Type: Chanted, Percussion
Description: Taming the magic of the Desert's Maelstrom enchante will allow you to weave a shield of sound around you and members of your group. Though the effects of this enchante are predominately carried by the force of sound, the sand and dust kicked up only add to its effects. Because of this, those in the area will find it difficult to employ ranged attacks, whether magical or otherwise, due to the hampered visibility. Those inside the protective embrace of the Desert's Maelstrom will find the music aids their evasive movements and balance.

This is an enchante brought to us by our desert-dwelling kindred who have often employed it in the capture of wild yeehar.

Example Messaging: Intro:Dust kicked up by the relentlessly pounding waves of wind and sound irritates your eyes, making it hard to distinguish the shapes around you.

Despite the haze that makes it hard to see, you find that currents of wind and sound support you, causing you to feel at once both more steady and able to move easier on your feet.

Verse:A flowing, almost lyrical quality enters your voice as you begin the verse of your sibilant enchante, allowing you the ease of skipping from one phrase to the next like the step of a light-footed S'Kra Mur running across the desert's sands.

Chorus:Your voice strengthens as you reach the chorus, deepening and losing the abrasive qualities normally inherent in the performance of the "Desert's Maelstrom". For a few moments you are able to chant the words of this sibilant song clearly...

Enchante Structure: Intro/Verse/Verse/Bridge/Chorus/Refrain/Verse/Verse/Bridge/Chorus/Refrain/Outro
Prep Time: 10 seconds.
Pulse Timing: Intro: 2 pulses of 10 seconds.

Verse: 6 pulses of 20 seconds.

Bridge: 2 pulses of 20 seconds.

Chorus: 4 pulses of 20 seconds.

Refrain: 2 pulses of 20 seconds.

Enchante Duration: 14 minutes.


Notes

  • Minor bonus to the evasion skill.
  • Increases the balance of the Bard and his group.
  • Decreases the balance of those not in the Bard's group.
  • Penalizes ranged attacks used against the Bard and his group.
  • Additional effect of blowing items on the ground away.
  • Chanted LOUD the balance debuff affects everything not in the Bard's group.
  • Chanted QUIET the balance debuff only affects those engaged with the Bard. All other effects are unchanged from chanting LOUD.