Demrris' Resolve (2.0)

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Demrris' Resolve
Abbreviation: DMRS
Prerequisites: Misdirection
Minimum Prep: 8
Casting Cap: 63
Performance Type: Sung
Description: Easily described as channeling your own resolve, your last surge of steely will and strength when all else seems lost, Demrris' Resolve creates an auditory illusion that slams into those not in your group. This stampede-like sound causes its victims to flinch or fall to the ground in fear of the terrors your magic inspires. What one actually hears depends both on the Bard and those affected by it, but let me tell you one thing -- not one of those possibilities is a happy one.
Example Messaging: Your singing builds to a fierce crescendo, and you feel the power of your enchante grow as if tethered behind the confining walls of a dam. Suddenly, the enchante explodes away from you, forming concentric rings that sweep through the area like the fading ripples in a pond.

A granite gargoyle falls to the ground, covering its head fearfully.
A granite gargoyle falls to the ground, covering its head fearfully.

Enchante Structure: Outro
Prep Time: 8 seconds
Pulse Timing: Outro: 1 pulse 6 seconds.
Enchante Duration: 14 seconds

Notes

  • Played LOUD this will affect everything not in the Bard's group.
  • Played QUIET this will affect only those engaged with the Bard's group.
  • Possible effects in order of success are:
  • roundtime
  • being set to kneeling with roundtime
  • being knocked prone with roundtime
  • immobilization.
  • This can also cause the fear effect. This possibly requires singing the enchante through to completion to achieve.

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