Dantia/Testing/Regen Healing Efficacy per Mana Level
Overview
The question I set out to answer was: How much does a single pulse of Regen heal at different levels of mana?
When I was a young Empath, I had heard a general rule of thumb that Regen had major breakpoints at about every 3 levels of mana, meaning that the extra mana needed to go from casting Regen at 5 to 6 wasn't worth it for how much additional you would heal. The rule of thumb was to only cast higher when you could safely go from 5 to 8, 8 to 11, etc. I also wanted to have a baseline idea of how much Regen heals at different mana levels because I intend to go on to acquiring shock and comparing how much Regen is affected per level of shock. So this was my baseline.
Methodology
I took an alt to Dirge, where you could fail burgling on purpose to take wounds. Every failed burgle gives you wounds to both hands, both legs, both arms, chest, neck, head, abdomen, back, and right eye. For the sake of consistency, I wanted to be able to have the same set and severity of starting wounds as possible for every test, so that each level of Regen could be evaluated against each other. For that reason, I would transfer to Dantia ONLY the external wounds on non-vital body parts (both hands, both legs, both arms, and the right eye). I continued this process until Dantia had max severity wounds of 13/13 on those 7 body parts, for a total severity "value" of 91 (7*13).
I would then prep and cast Regen at the desired mana level, and then record the total severity level of wounds that were healed after a single pulse. I did this originally 10 times at ever Regen mana level, from 5 to 25. However, once I reached mana level 22, I found I was healing all wounds in a single pulse. This would prevent me from accurately comparing mana levels 22-25. But, there were no other body parts I could reliably (and easily, and consistently) reach a set wound level on without risking death over and over.
I realized I was going to have to add vital body parts into the mix. After some trial and error, I found I could regularly obtain total wound severity anywhere between 127 and 136. Having different wound level severities between tests is not ideal, but I'm also not trying to be 100% accurate here. "Good enough" is good enough. I also found that completing 5 tests per mana level was statistically comparable/accurate enough to 10 tests, so I reduced the number of tests per mana level from there on out.
The first/top chart of data reflects the total severity of wounds healed in a single pulse out of a maximum severity of 91. The second/bottom chart of data reflects the total severity of wounds healed in a single pulse out of a severity range between 127 and 136.
Data
Takeaways
- My original assumption was that Regen healed a set amount of severity on each pulse.
- The total severity healed seems to be based not only on mana input, but also on distribution of wounds.
- We know from a previous test that all body parts are not equal when it comes to how much mana it takes to heal the same severity wound. For example, a single pulse of Regen 7 will heal a 13/13 right leg external wound to 0/13, but will only heal a right eye external wound to 8/13.
- This test further indicates that each mana level of Regen has a "potency point" total that it can heal. How much healing is done in a single pulse per body part would then be determined based on the distribution of wounds. For example, let's say you cast Regen 10, which gives you 10 potency points. Healing 1 wound severity point on your right leg might cost 1 potency point, while healing 1 wound severity point on your right eye might cost 3 potency points.
- This means that if you have wounds spread out on easier-to-heal body parts, a single pulse of Regen will yield more total wound severity healing than if you have wounds spread on harder-to-heal body parts.