Caress of the Sun

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Bard thumb.jpgBard Guild


Caress of the Sun
Abbreviation: CARE
Prerequisites: -
Signature: Yes
Spell Slots: 0
Mana Type: Elemental Magic
Spell Type: standard / utility
Difficulty: intro
Prep (min/max): 1 / 100
Skill Range (min/max): 0 / 400
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: When calling upon Caress of the Sun, you will notice an Elemental effect that flows around you and all members of your group, warming and drying clothing and instruments. Further moisture will fail to accumulate so long as you are able to perform. Though a deceptively simple enchante, Caress of the Sun can serve admirably through even fierce storms and waves.
Effect: Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.
Example Messaging: Prepare:
You hear the sharp rhythm of Caress of the Sun in your mind, as you trace your finger along mana streams around you in introduction.

Cast:
You give sudden voice to the rhythm dancing in your thoughts, as you release an accompaniment of elemental fire into the piece. The sharply chanted rhythm jumps octaves regularly, as the pace increases.

Pulse:
The skipping, sparkling rhythm of Caress of the Sun flows from your lips, enticing the air around you to shed moisture and to warm as if under a summer sun. The warm, flowing rhythm of your enchante flows around you, seeking out every drop of moisture until your body is dry once more. You notice that your dragonwood lute seems to be fully dry now.

End:
The air gradually stills as the music of your enchante comes near to its end, but a lingering warmth still hangs upon the air around you.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Updated to single-target utility spell on 2/21/2023.
  • Self cast effect that dries your body and instruments, prevents further build up of moisture, and protects against severe weather effects.
  • Defaults to CAST GROUP
  • Can be CAST AREA if the Area Casting feat is known.
  • Elemental Efficacy with Fire.

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