Akul'tiz lightbane

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on relative creature level
  • Infobox entry on minimum skill required
  • Infobox entry on maximum skill taught to
  • Infobox entry on whether skinnable or not
  • Infobox entry on coin carrying
  • Infobox entry on gem carrying
  • Infobox entry on box carrying
  • Infobox entry on cursed or undead nature
  • Infobox entry on corporeal-ness
  • Infobox entry on construct
  • Infobox entry on whether critter can be backstabbed
  • Infobox entry on spellcasting ability
  • Infobox entry on attack range
  • Infobox entry on stealthyness
  • Infobox entry on special attack capability
  • Infobox entry on skinning skill required
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on maximum arranged skin value
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
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  • Infobox entry on special defense capability
Akul'tiz lightbane
Unknown creature.jpg
Relative Level 55-60
Skill Cap ? to ?
Skinnable Unknown
Has Coins Unknown
Has Gems Unknown
Has Boxes Unknown
Evil Unknown
Corporeal Unknown
Construct Unknown
Backstabbable Unknown
Casts Spells Unknown
Attack Range Unknown
Stealthy Unknown
Special Attacks Unknown
Special Defenses Unknown
Located:
  • Invasion only
Skinning Details
Ranks Required Unknown
Max Value Unknown
Max Arranged Unknown
 
Manipulation
Manipulatable Unknown
Skill Required Unknown / Unknown
Teaching Cap Unknown


Description

The Akul'tiz is a short, plump humanoid swathed in a blue robe, with hairless grey skin that hangs flaccidly from its frame. It goes barefoot, which may help account for the creature's remarkable speed and agility. Tipping its grub-like fingers are long, sharpened nails painted a bright malachite-green. Its rattish face wears a fixed smile on jaws too wide, teeth too white.
This Akul'tiz lightbane has been heavily tattooed head-to-toe to the point that it appears solid black, leaving only the eyelids to betray its natural complexion.

Recall

In the year 399 AV, a ragtag cult of Dergati gathered at a shadowy corner of Ker'Leor for a momentous if foolhardy ceremony in order to call down the attention of the dread goddess. Unknowing or otherwise, these people became instruments in the creation of a mysterious chrysalis.  Their spirit energy poured into the thing, feeding it like mother's milk.  Over time, it gained sentience and seemed to thirst for knowledge, be it Gamgweth or spell patterns, which it gleaned from its many tenders.  What emerged years later was not one creature but a whole new race of them, never before seen on the face of Elanthia.  They called themselves the Akul'tiz.

Although all Akul'tiz are spiritually attuned to Dergati by birth, only the foremost among them are known to have direct communion with the goddess.  Gibberings from some of the creatures indicate that, following their collective birth from the chrysalis, they have made home of another subterranean grotto -- "the Akul'tiz Gardens" -- where they cultivate a myriad of mushroom kinds for their sustenance.

Special Attacks

Ambushes. Spits poison over the area, but this can be avoided. Can blind from a distance. Can turn into an Akul'tiz ghost upon death.

Poison Spray: This attack can blind those who fail to avoid it.
An Akul'tiz lightbane spins about swiftly with its taloned fingers outstretched, sending vitriolic green droplets everywhere!

The poison splashes Zynara squarely in the face.
The poison splashes Venarstrualis squarely in the face.
The poison splashes Mazrian squarely in the face.
The poison splashes Noopin squarely in the face.

An Akul'tiz lightbane shouts, "For Dergati!" and thrusts forward at Evro. The stake lands a light hit to his chest!

"Svar kweld!" exclaims an Akul'tiz lightbane. It rakes green fingernails down Altru's face and shouts in delight!
Altru's features contort in agony as the flesh on her face seems to boil.

Equipment

Use ephemeral weapons that disappear on death.