Aether Wolves (2.0)

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Bard thumb.jpgBard Guild
Aether Wolves
Abbreviation: AEWO
Prerequisites: Demrris' Resolve
Minimum Prep: 12
Casting Cap: 52
Performance Type: Sung, Winds
Description: The use of Aether Wolves will cause eerie, unearthly howls to be heard by those who are outside of your group -- so realistic as to seem like actual giant wolves approaching in slavering fury! Those who succumb to this auditory illusion will freeze, fall down, or flee from the area, depending upon your skill and the strength of the enchante. Some may be so convinced of the threat and emotionally scarred, that they end up with nerve damage! Such misdirection is nothing new to the Bards, and this enchante is a prime example of how they can be used effectively to influence those around you.
Example Messaging: Intro: Slow, rich tones form a somber introduction as you begin to sing the "Aether Wolves" enchante.

Verse: The clear notes of your enchante define a drifting melody that easily soars into the higher reaches of your range.

Chorus: Spiraling down the drifting notes of "Aether Wolves" to a mere whisper, you stop, allowing them to linger only moments upon the air before erupting into a rapid, blaring rendition of the same music once more.

Enchante Structure: Intro/Verse/Chorus/Refrain/Verse/Chorus/Refrain/Verse/Chorus/Outro
Prep Time: 10 seconds.
Pulse Timing: Intro: 3 pulses of 10 seconds.

Verse: 4 pulses of 20 seconds.

Chorus: 6 pulses of 26 seconds.

Refrain: 2 pulses of 20 seconds.

Enchante Duration: 14 minutes.

Notes

  • Creates a fear effect for those outside the Bard's group causing those under the enchante's effects to retreat to pole or missile range or to flee the room.
  • Inflicts short roundtime.
  • Can potentially cause nerve damage to those outside of the Bard's group.
  • LOUD will affect everything outside the Bard's group.
  • QUIET will only affect those things engaged to the Bard.

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