Y'ntrel Sechra

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Wm thumb.jpgWarrior Mage Guild


Y'ntrel Sechra
Abbreviation: YS
Prerequisites: Swirling Winds, 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 60
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Y'ntrel Sechra spell, developed by S'Kra wind mages, creates a cushion of air between your body and the armor you are wearing. This cushion of air will flow with your movements, supporting the armor and allowing you to move more freely. The more power you use with this spell, the better the armor will flow with your movements, and the longer it will last.
Effect: Unknown
Example Messaging: A stiff breeze surrounds you, molding itself to your body and cushioning you against the weight of your armor.

Your chain greaves feel less awkward.
Your half plate feels less awkward.
Your gauntlets feel less awkward.
Your armet helm feels less awkward.

You sense that your half plate feels easier to maneuver in, which should last for about 20 roisaen.

Devices/Tattoos: No devices or tattoos documented.

Notes

This spell does stack! Multiple casts provide up to 31 roisaen of reduced hinderance. With heavy plate at 140 (wearing Field Plate, Great Helm and HP Handguards) and this spell active, hinderance is listed as "lightly hindered".

The first time you cast Y'ntrel Sechra determines the power of the spell. Subsequent casts only modify the duration of the spell.

Although perceiving power does not reveal the presence of Y'ntrel Sechra, you may FOCUS on any affected armor piece to determine the remaining length to the spell.