Wir dinego

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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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Wir Dinego
Creature Levels:
    Overall 72
    Level Variance -
    Natural Attack 71
    Weapon Attack 72
    Defense 72
    Player Estimated 72
Potential overall skill: 330
Skill Cap 360 to 450
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Yes
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Premium-Only No
Locksmithing Details
Skill Required Careful: ?
Teaching Cap ?


The wir dinego is nothing more than the rotting corpse of some long since dead Human. What is left of its flesh hangs from its skeletal structure in rotting chunks that peel away to expose down to the bare bones. Dressed in what was obviously once its best attire, now only shreds hang off the body in tattered ruins. The empty eye sockets seem to glow with an eerie, unseen inner light that chills you to your very soul.

In Depth

Only comes out at night.

Special Attacks

Can throw its ribs at its enemies as a ranged attack. ver3.2 about 380 needed in shield or Evade to not get run over with there rib throws, and still hit good hits every so often and still need Sure footing. Some will stay out of combat and throw ribs non-stop and try to stay out of melee when you advance, can have four critter's on you and have a few dingo's sit back a chuck ribs at you.

Still trains but in soft cap Armor 550, Weapons 570, and TM 580

08/06/2023 Boxes doable carefully as a survival tert with 309(+24) perception and 295 locksmithing. 50(+4) Agility. 7/8/9 difficulty.