Weapon:Damaris broadsword: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Created page with "{{Weapon |noun=broadsword |newapp2=Yes |look=- |MTag=- |range=melee |adraw=No |type=HE |puncture=low |slice=severe |impact=moderate |fire=no |cold=no |electric=no |foi=inadequ...")
 
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Weapon
{{Weapon
|name=Damaris broadsword
|noun=broadsword
|noun=broadsword
|newapp2=Yes
|newapp2=Yes
Line 18: Line 19:
|construction=extremely resistant
|construction=extremely resistant
|metal=yes
|metal=yes
|verby=No
|weight=51
|pcrystal=No
|atmos=No
|istone=No
|wearloc=-
|wearloc=-
|weight=51
|appcost=162500
|rarity=end loot
|lsize=8
|lsize=8
|wsize=1
|wsize=1
|hsize=1
|hsize=1
|enchanted=No
|enchanted=No
|generator=No
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No

Latest revision as of 23:20, 6 November 2023


Damaris broadsword
Look: You see nothing unusual.
Type: Heavy Edged
Range: melee
Puncture: low (3/28)
Slice: severe (13/28)
Impact: moderate (7/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: inadequately (4/17)
Balance: inadequately (4/17)
Suitedness: well (9/17)
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 51 stones
Appraised Cost: 162500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br />
Properties:
Dimensions: 8 length x 1 width x 1 height
Sources: Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot


About Damaris Weapons

Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.

Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.

Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.