Uncurse (2.0): Difference between revisions

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|desc=The Uncurse spell can temporarily lift or permanently break a curse on an object, person or creature. It can be selfcast, but only by the skillful and even then at less capability.
|desc=The Uncurse spell can temporarily lift or permanently break a curse on an object, person or creature. It can be selfcast, but only by the skillful and even then at less capability.
|notes=* Works on:
|notes=* Works on:
** Malediction, Huldah's Pall, Curse of Zachriedek spells
** [[Malediction]], [[Huldah's Pall]], [[Curse of Zachriedek]] spells
** Doors at Darkmist Moor and Asketi's Mountain
** Doors at Darkmist Moor and Asketi's Mountain
** Giant skeletal claws in the Zaulfung
** Giant skeletal claws in the Zaulfung

Revision as of 02:54, 26 March 2007


Cleric thumb.jpgCleric Guild


Uncurse (2.0)
Abbreviation: Unknown
Prerequisites: Bless, 10th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 70
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others, Objects
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Uncurse spell can temporarily lift or permanently break a curse on an object, person or creature. It can be selfcast, but only by the skillful and even then at less capability.
Effect: Unknown
Example Messaging: Small tendrils of curious silvery light slither from your fingertips to enwreathe yourself.
Devices/Tattoos: No devices or tattoos documented.