Therengia: Difference between revisions

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#REDIRECT [[Provinces#Therengia]]
== Therengia ==

[http://www.play.net/images/dr/geography/therengia_region.jpg Therengia Area Graphic]

Of the Humans of antiquity who wore the Seven-Starred Crown, over half were members of the powerful Theren family. Their noble heritage still shines in the Royal Province of Therengia, considered by many to be the true seat of power in today's Realms.

=== Therenborough ===

[http://www.play.net/images/dr/geography/therenborough_area.jpg Therenborough Area Graphic]

In Therenborough, one can experience a taste of the former glory and pageantry of the Seven Star Empire. The city has formed around what was and still is Theren Keep, a great stronghold of civilization. Many consider Therenborough to be the land's finest example of true culture.

=== Langenfirth ===

[http://www.play.net/images/dr/geography/langenfirth_area.jpg Langenfirth Area Graphic]

On the shore of Lake Gwenalion, Langenfirth is a haven for fishermen and Rangers alike. Travellers come from far and wide to sample the local cuisine while being within hiking distance of nature untouched by the progress of man.

=== Rossman's Landing ===

[http://www.play.net/images/dr/geography/rossmanslanding.jpg Rossman's Landing Area Graphic]

Rossman's Landing is one of the newest towns in Elanthia, having been built by survivors who escaped the sacking of their village. Located atop a bluff overlooking Lake Gwenalion, the villagers are a tightly knit community which regards outsiders with a certain wariness.

=== Riverhaven ===

[http://www.play.net/images/dr/geography/riverhaven_area.jpg Riverhaven Area Graphic]

The river Faldesu provides the economic heart of Therengia with a bounty of seafood, salt, and trade goods. The town is not without its mysteries and legends mind you. Dunshade manor, once the great home of a local land owner, is now believed to be haunted and few dare to enter to prove otherwise.

==== Dunshade Manor ====

[http://www.play.net/images/dr/geography/dunshade_manor_area.jpg Dunshade Manor Area Graphic]

Travelers are advised to keep their distance from Riverhaven's infamous Dunshade Manor, haunted by the spirits of the dead -- and perhaps a greater evil which drives good men to commit heinous deeds.

==== Zaulfung ====

[http://www.play.net/images/dr/geography/zaulfung_area.jpg Zaulfung Area Graphic]

Long ago, this region was home to the graceful palace of Empress Merthamone. Today it's a swamp tainted by a malign land-devouring spirit held at bay by magic, haunted by the dead, and infested with dangerous beasts.

=== Sicle Grove ===

[http://www.play.net/images/dr/geography/sicle_grove_area.jpg Sicle Grove Area Graphic]

The ill-fated settlement of Sicle Grove rested in the shadow of the Greater Fist, a once thought dormant volcano. The town was destroyed suddenly when the Fist erupted. Very little is left of the area that isn't ash and rock. However, care should be taken as fire sprite dwell among the remains.

==== Greater Fist ====

[http://www.play.net/images/dr/geography/greater_fist_area.jpg Greater Fist Area Graphic]

The formerly dormant volcano known as the Greater Fist lies within the southern border of Therengia. This terrible example of the raw power of nature recently erupted, destroying the halfling settlement of Sicle Grove. Travellers should avoid the area if possible.

=== Fornsted ===

[http://www.play.net/images/dr/geography/fornsted_area.jpg Fornsted Area Graphic]

Standing proud against Ker'Leor forest, the town of Fornsted is a welcome safehaven from the wilds. Formed to support Arnshal Keep, Fornsted offers several quaint houses for its citizens to dwell. Fornsted is also a convenient stop over when travelling to the western desert.

=== Muspar'i ===

[http://www.play.net/images/dr/geography/muspari_area.jpg Muspar'i Area Graphic]

The great S'Kra Mur city of Muspar'i is a center of trade and a treasure trove of culture. The music of this veritable oasis in the desert has become one of cities' greatest attractions. Also of interest, is the temple of the World Dragon, the oldest one known to exist in the world.

=== Throne City ===

[http://www.play.net/images/dr/geography/unknown.jpg Throne City, Can you find it?]

Abandoned as the Seven Star Empire crumbled over a thousand years ago, it was later re-discovered by the Moon Mage Guild and slowly restored. Half the city remains in ruins, but the northern half boasts shops and libraries of interest to the scholarly mage. The ruins, however, are dangerous and home to mysteries and angiswaerd.

Revision as of 13:43, 25 March 2007

Therengia

Therengia Area Graphic

Of the Humans of antiquity who wore the Seven-Starred Crown, over half were members of the powerful Theren family. Their noble heritage still shines in the Royal Province of Therengia, considered by many to be the true seat of power in today's Realms.

Therenborough

Therenborough Area Graphic

In Therenborough, one can experience a taste of the former glory and pageantry of the Seven Star Empire. The city has formed around what was and still is Theren Keep, a great stronghold of civilization. Many consider Therenborough to be the land's finest example of true culture.

Langenfirth

Langenfirth Area Graphic

On the shore of Lake Gwenalion, Langenfirth is a haven for fishermen and Rangers alike. Travellers come from far and wide to sample the local cuisine while being within hiking distance of nature untouched by the progress of man.

Rossman's Landing

Rossman's Landing Area Graphic

Rossman's Landing is one of the newest towns in Elanthia, having been built by survivors who escaped the sacking of their village. Located atop a bluff overlooking Lake Gwenalion, the villagers are a tightly knit community which regards outsiders with a certain wariness.

Riverhaven

Riverhaven Area Graphic

The river Faldesu provides the economic heart of Therengia with a bounty of seafood, salt, and trade goods. The town is not without its mysteries and legends mind you. Dunshade manor, once the great home of a local land owner, is now believed to be haunted and few dare to enter to prove otherwise.

Dunshade Manor

Dunshade Manor Area Graphic

Travelers are advised to keep their distance from Riverhaven's infamous Dunshade Manor, haunted by the spirits of the dead -- and perhaps a greater evil which drives good men to commit heinous deeds.

Zaulfung

Zaulfung Area Graphic

Long ago, this region was home to the graceful palace of Empress Merthamone. Today it's a swamp tainted by a malign land-devouring spirit held at bay by magic, haunted by the dead, and infested with dangerous beasts.

Sicle Grove

Sicle Grove Area Graphic

The ill-fated settlement of Sicle Grove rested in the shadow of the Greater Fist, a once thought dormant volcano. The town was destroyed suddenly when the Fist erupted. Very little is left of the area that isn't ash and rock. However, care should be taken as fire sprite dwell among the remains.

Greater Fist

Greater Fist Area Graphic

The formerly dormant volcano known as the Greater Fist lies within the southern border of Therengia. This terrible example of the raw power of nature recently erupted, destroying the halfling settlement of Sicle Grove. Travellers should avoid the area if possible.

Fornsted

Fornsted Area Graphic

Standing proud against Ker'Leor forest, the town of Fornsted is a welcome safehaven from the wilds. Formed to support Arnshal Keep, Fornsted offers several quaint houses for its citizens to dwell. Fornsted is also a convenient stop over when travelling to the western desert.

Muspar'i

Muspar'i Area Graphic

The great S'Kra Mur city of Muspar'i is a center of trade and a treasure trove of culture. The music of this veritable oasis in the desert has become one of cities' greatest attractions. Also of interest, is the temple of the World Dragon, the oldest one known to exist in the world.

Throne City

Throne City, Can you find it?

Abandoned as the Seven Star Empire crumbled over a thousand years ago, it was later re-discovered by the Moon Mage Guild and slowly restored. Half the city remains in ruins, but the northern half boasts shops and libraries of interest to the scholarly mage. The ruins, however, are dangerous and home to mysteries and angiswaerd.