Talk:Inventory (concept)

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Revision as of 20:09, 13 May 2016 by RY4NPW (talk | contribs) (Created page with "==A better format== Since my changes were reverted, here is my table without the confusing combined columns. I see no reason to call out the Premium bonus any more than the re...")
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A better format

Since my changes were reverted, here is my table without the confusing combined columns. I see no reason to call out the Premium bonus any more than the reason to call out the Subbed bonus. People can do simple math, right? - padhg (talk) 20:09, 13 May 2016 (CDT)

Inventory Slot Premium Subbed Free Booster
on the body 32 30 10 +20
on the back 1 1 1
around the waist 3 2 1
like head armor 1 1 1
over the shoulder 3 3 2 +1
like pants 1 1 1
like a shirt 1 1 1
on the wrist 4 2 1
on a finger 6 4 2 +2
on the feet 1 1 1
around the neck 3 3 1
attached to the belt 6 4 2 +2
like arm armor 1 1 1
like leg armor 1 1 1
on an ear 2 2 1
on both ears 2 1 1
on an ankle 4 2 1
on the hands 1 1 1
on the tail 3 2 1
on the thigh 2 2 1
on the upper arm 2 2 1
in/on the nose 1 1 1
over the left eye 1 1 1
over the right eye 1 1 1
tied to the hair 1 1 1
placed in the hair 1 1 1
as a shirt with armor 3 2 1
as a hand weapon 1 1 1
as an elbow weapon 1 1 1
as a knee weapon 1 1 1
as a foot weapon 1 1 1
as a left arm shield 1 1 1
as a parry stick 1 1 1
on the head 2 1 1
inventory maximum 500 500 100 +200
junk room inventory nag 400 400 75 +175