Spirit Health: Difference between revisions

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'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.

A character's spirit health is determined using the following formula:




==Formula==
[[Image:SpiritFormula.gif]]
[[Image:SpiritFormula.gif]]



Revision as of 22:56, 3 January 2010

Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.


Formula

File:SpiritFormula.gif


Spirit Health Levels

% Spirit Health Message Combat Message
101+ full of life mighty
100 full of life
90-99 very strong shaky
80-89 strong very shaky
70-79 wavering slightly weak
60-69 rather shaky very weak
50-59 weak drained
40-49 very weak very drained
30-39 extremely weak cold
20-29 cold very cold
10-19 empty empty
1-9 lifeless desolate
0 dead nonexistent