Spirit Health: Difference between revisions

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{|align=left class=wikitable
{|align=left class=wikitable
| % Spirit || Health Message || Combat Message
|mighty and unconquerable||101%+
|-
|-
|full of life||100%
|101+||full of life||mighty
|-
|-
|100||full of life||
|very strong||90-99%
|-
|-
|strong||80-89%
|90-99||very strong||shaky
|-
|-
|80-89||strong||very shaky
|wavering slightly||70-79%
|-
|-
|70-79||wavering slightly||weak
|rather shaky||60-69%
|-
|-
|60-69||rather shaky||very weak
|weak||50-59%
|-
|-
|very weak||40-49%
|50-59||weak||drained
|-
|-
|extremely weak||30-39%
|40-49||very weak||very drained
|-
|-
|30-39||extremely weak||cold
|cold||20-29%
|-
|-
|20-29||cold||very cold
|empty||10-19%
|-
|-
10-19||empty||empty
|lifeless||1-9%
|-
|1-9||lifeless||desolate
|-
|0||dead||nonexistent
|-
|-
|dead||0%-
|}
|}



Revision as of 09:19, 30 January 2008

Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.

A character's spirit health is determined using the following formula:


File:SpiritFormula.gif


Spirit Health Levels

10-19||empty||empty
% Spirit Health Message Combat Message
101+ full of life mighty
100 full of life
90-99 very strong shaky
80-89 strong very shaky
70-79 wavering slightly weak
60-69 rather shaky very weak
50-59 weak drained
40-49 very weak very drained
30-39 extremely weak cold
20-29 cold very cold
1-9 lifeless desolate
0 dead nonexistent