Sentinel's Resolve (2.0): Difference between revisions

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{{spell
'''Abbreviation:''' SR
|abbrev=SR

'''Prerequisites:''' 10th Circle, [[Courage]]
|prereqs=10th Circle, [[Courage]]
|minprep=

|castcap=
'''Minimum Prep:'''
|validtarget=One person/creature.

|desc=The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
'''Casting Cap:'''
|notes=

}}
'''Valid Spell Target:''' One person/creature.

'''Description:''' The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.

'''Spell Notes:'''


[[Category:Inspiration Spellbook]]
[[Category:Inspiration Spellbook]]

Revision as of 11:36, 5 April 2006




Sentinel's Resolve (2.0)
Abbreviation: SR
Prerequisites: 10th Circle, Courage
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: One person/creature.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.