Sarkranis's Empath Guide: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Created page with "I will continue to expand this, but for now, here is a suggested spell and magical feat progression for combat-oriented [[Empaths...")
 
(Redirected page to Empath new player guide)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
#REDIRECT [[Empath new player guide]]
I will continue to expand this, but for now, here is a suggested [[:Category:Empath Spells|spell]] and [[Magical Feats|magical feat]] progression for combat-oriented [[Empaths]].

==Suggested Spell and Feat Progression==

The order takes into account spell slot costs and expected (minimum) magic ranks for each circle, indicated in the far-right column. You may be able to use spells earlier than listed here, especially with the mastery feats.<br>
<br>
I have prioritized combat-oriented spells and included some spells that improve self-sufficiency/survivability. You may shift the order if you would like to emphasize healing ability more than I have.<br>
<br>
How you spend your final slots is really a matter of personal preference. I like the mastery feats, because they let you channel more mana into spells than your skill would otherwise allow, and when you outgrow them, you can unlearn them and re-allocate those spell slots. For PvP combat, the recognition feats may be beneficial in that you can see what your opponent is doing (and try to react accordingly).

{|class="wikitable sortable"
|-
!Circle!!Spell!!Effect/Comment!!Cost!!Prerequisites!!Magic.Ranks
|-
|1||[[Heal Wounds]]||||1||none||3
|-
|2||[[Heal Scars]]||||1||Heal Wounds||6
|-
|3||||||||||9
|-
|4||[[Refresh]]||-fatigue, +fatigue recovery||2||Heal Scars||12
|-
|5||||||||||15
|-
|6||[[Iron Constitution]]||-damage from serious hits (prereq, becomes good at high levels)||2||Heal Scars||18
|-
|7||||||||||21
|-
|8||||||||||24
|-
|9||[[Lethargy]]||pulsing fatigue damage (prereq)||3||Refresh||27
|-
|10||||||||||30
|-
|11||[[Paralysis]]||non-damaging immobilizer (to train TM in anticipation of Guardian Spirit)||2||Lethargy||33
|-
|12||||||||||36
|-
|13||[[Gift of Life]]||+stamina, +empathy skill (prereq)||2||Refresh||39
|-
|14||||||||||42
|-
|15||[[Aggressive Stance]]||+evasion skill, +brawling skill||2||Iron Constitution and Heart Link or Gift of Life||45
|-
|16||||||||||48
|-
|17||[[Vitality Healing]]||can be a life saver; you might want it even earlier||2||Heal Scars||51
|-
|18||[[Blood Staunching]]||stops bleeding (prereq)||1||Heal Scars||54
|-
|19||[[Strange Arrow]]||prereq||1||none||57
|-
|20||[[Lay Ward]]||potency barrier against spells||1||Gauge Flow, Ease Burden or Strange Arrow||60
|-
|22||||||||||66
|-
|24||[[Manifest Force]]||ablative physical damage barrier||2||Gauge Flow, Ease Burden or Strange Arrow||72
|-
|26||[[Cure Disease]]||||1||Blood Staunching||78
|-
|28||||||||||84
|-
|30||[[Mental Focus]]||+intelligence, +concentration/recovery (prereq)||2||Heal Scars||90
|-
|32||[[Compel]]||forces target to leave room (prereq)||1||Mental Focus||98
|-
|34||||||||||106
|-
|36||||||||||114
|-
|38||[[Nissa's Binding]]||puts target to sleep (AoE debilitation)||3||Compel or Awaken||122
|-
|40||[[Deep Attunement]]||+harness regeneration||1||100 Attunement, 100 Arcana||130
|-
|42||[[Efficient Harnessing]]||-harness cost||1||100 Attunement, 100 Arcana||138
|-
|44||[[Innocence]]||forces target to disengage; prevents facing/advancing (prereq)||1||Iron Constitution||146
|-
|46||||||||||154
|-
|48||||||||||162
|-
|50||[[Tranquility]]||+discipline, +defense against vs. will/fortitude attacks (prereq)||3||Mental Focus||170
|-
|52||[[Vigor]]||+agility, +strength||1||Gift of Life||178
|-
|54||||||||||186
|-
|56||[[Dispel]]||dispels one magical effect||2||two AP spells||194
|-
|58||[[Legerdemain]]||easier to conceal spell preps||1||50 Stealth, 50 Arcana||202
|-
|60||[[Alternate Preparation]]||prereq||1||100 PM, 100 Arcana||210
|-
|62||[[Silent Preparation]]||can learn spell preps that are easy to conceal||1||100 Stealth, 100 Arcana||218
|-
|64||||||||||226
|-
|66||[[Awaken]]||-stuns/unconsciousness||2||Mental Focus||234
|-
|68||[[Raw Channeling]]||power cyclics directly from attunement||1||100 Attunement, 100 Arcana||242
|-
|70||[[Efficient Channeling]]||-cyclic cost||1||100 Attunement, 100 Arcana||250
|-
|72||||||||||260
|-
|74||[[Guardian Spirit]]||summons combat "pet" (cyclic, trains TM)||2||circle 20, Innocence and Compel or Paralysis||270
|-
|76||||||||||280
|-
|78||||||||||290
|-
|80||[[Aesandry Darlaeth]]||+reflex, +recovery from balance/immobilization/webbing||3||circle 20, Aggressive Stance||300
|-
|82||||||||||310
|-
|84||||||||||320
|-
|86||[[Perseverance of Peri'el]]||ablative vitality barrier||3||circle 30, Tranquility and Iron Constitution||330
|-
|88||[[Flush Poisons]]||especially after Poisons are released for alchemy||1||Blood Staunching||340
|-
|90||||||||||350
|-
|92||[[Heal]]||heals most severe wounds/scars (prereq)||2||Vitality Healing||360
|-
|94||||||||||370
|-
|96||[[Regenerate]]||gradually heals wounds/scars (cyclic, great for hunting)||2||circle 30, Heal||380
|-
|98||[[Magic Theorist]]||learn spells designed for other mana types||1||100 Scholarship, 50 Arcana||390
|-
|100||[[Improved Memory]]||memorize a second spell scroll||1||100 Scholarship, 100 Arcana||400
|-
|102||[[Sorcerous Patterns]]||-sorcerous backlash||1||100 Sorcery, 100 Arcana||410
|-
|105||[[Utility Mastery]]||allows you to channel more mana into utility spells||1||100 Utility, 100 Arcana||425
|-
|108||[[Targeted Mastery]]||allows you to channel more mana into TM spells||1||100 TM, 100 Arcana||440
|-
|111||[[Debilitation Mastery]]||allows you to channel more mana into debilitation spells||1||100 Debilitation, 100 Arcana||455
|-
|114||[[Augmentation Mastery]]||allows you to channel more mana into augmentation spells||1||100 Augmentation, 100 Arcana||470
|-
|117||[[Warding Mastery]]||allows you to channel more mana into warding spells||1||100 Warding, 100 Arcana||485
|-
|120||||||||||500
|-
|123||||||||||515
|-
|126||[[Fountain of Creation]]||heals all wounds/scars||3||circle 30, Heal||530
|-
|129||[[Burden]]||-strength||1||Gauge Flow, Ease Burden or Strange Arrow||545
|-
|132||[[Adaptive Curing]]||allows preemptive casting of Flush Poisons and Cure Disease||1||Cure Disease or Flush Poisons||560
|-
|135||||||||||575
|-
|138||||||||||590
|-
|141||||||||||605
|-
|144||||||||||620
|-
|147||||||||||635
|-
|150||||||||||650
|}

{{cat|Empath,Empath Abilities}}

Latest revision as of 20:49, 21 February 2015