Risen Shell (2.0): Difference between revisions

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{{spell
{{OSpell
|name= Risen Shell
|name= Risen Shell
|abbrev= RIS
|abbrev= RIS
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|glcomment=
|glcomment=
|messaging=
|messaging=
|guild=
|guild=Necromancer
|spellbook= Evocation Sorcery
|spellbook= Evocation Sorcery
|spelltype= Arcane
|spelltype= Arcane
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|held= yes
|held= yes
|scroll= no
|scroll= no
|status=obsolete
|planned= yes
}}
}}

[[Category:Planned Arcane Spells]]

Latest revision as of 05:14, 23 January 2013

Necromancer thumb.jpgNecromancer Guild
Risen Shell Held Mana spell
Abbreviation: RIS
Prerequisites: Worm's Mist
Minimum Prep: Unknown
Casting Cap: Unknown
Valid Spell Target: Unknown
Description: For as long as you hold the mana, the Risen Shell spell will generate a bruise-colored 'armour' around your Risen -- no matter where it is -- that dramatically hinders all spell attacks. Holy magic in particular is weakened the most.
Example Messaging: Unknown