Risen Shell (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
|glcomment=
|glcomment=
|messaging=
|messaging=
|guild=
|guild=Necromancer
|spellbook= Evocation Sorcery
|spellbook= Evocation Sorcery
|spelltype= Arcane
|spelltype= Arcane
Line 15: Line 15:
|held= yes
|held= yes
|scroll= no
|scroll= no
|status=planned
|status=obsolete
}}
}}

[[Category:Planned Arcane Spells]]

Revision as of 10:59, 25 February 2011

Necromancer thumb.jpgNecromancer Guild


Risen Shell
Abbreviation: RIS
Prerequisites: Worm's Mist
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes
Justice: Unknown
Corruption: Unknown
Description: For as long as you hold the mana, the Risen Shell spell will generate a bruise-colored 'armour' around your Risen -- no matter where it is -- that dramatically hinders all spell attacks. Holy magic in particular is weakened the most.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.