Returning players: Difference between revisions

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Bards have also undergone many major changes, and many of their spells have been converted to normal spells. This allows a greater flexibility than was possible before, but requires a study of the new powers. See [[:Category:Bard Spells]] for more details.
Bards have also undergone many major changes, and many of their spells have been converted to normal spells. This allows a greater flexibility than was possible before, but requires a study of the new powers. See [[:Category:Bard Spells]] for more details.


===Empath===
There are now two primary healing spells instead of four, and several new advanced healing spells. The [[take]] commands have been redone with added options, and also now allows for the use of a single command to take all of a patient's wounds (where as in the past this required a script.) [[Empathic Shock]] is no longer binary, and there is a [[shock quest|quest]] to cure it. Additional healing link and transference options are available (see [[Unity Link]], [[Hand of Hoderina]]).
{{Cat|Help Contents}}
{{Cat|Help Contents}}

Revision as of 10:43, 12 August 2014

This is a page for people who have returned after a long time and need a short reminder of important things.

Welcome back to DragonRealms and Elanthipedia.

General

Both a lot has changed and not as much as you'd think has changed. The basic HELP (it actually is useful now), ADVICE, VERB, and DIRECTION commands still work.

The DragonRealms 3.0, it's linked pages, and the What's New page are a more in depth version of this page.

Combat

The chained attack combos you may remember from the past are gone. Each attack now has its own benefits and flaws and no longer depends on your previous attack.

Some of the weapon skills have been combined, usually the most similar ones, such as Light Edge and Medium Edge becoming Small Edge. As your new skill was set to the highest of your previous skills, you won't lose any effectiveness.

While brawling still exists, all non-damaging maneuvers are now covered by the Lore skill, Tactics.

Lastly, ANALYZE was added, allowing an additional way to train Tactics, via disabling moves.

Magic

For the most part, all your spells should be gone, due to massive changes to magic. Currently, all spells are on global preview, so you should test out your new options. In addition, you should read up on Magic Feats, a new option to spend spell slots on.

In addition, the old magic skills you remember have been both split and merged. Reading the pages on Magic 3.0 (the biggest change) should help you understand the basics.

The DISCERN command was added to give more information on spells, though the difficult Arcana skill check may make it less useful.

Crafting

Many of the old crafting systems have been rewritten and standardized under the new Lore skills. They are fairly complex systems, but all of them require a crafting books sold at their respective crafting society. The STUDY and ANALYZE commands are used to gain information about nearly all aspects of the system, including use on the involved NPCs.

While it is possible to cut off exactly how much is needed prior to beginning to craft, more material than is necessary can be used to begin the process. Any excess will automatically be separated and placed on the ground. This excess material can be used in other processes.

Also note that the noun of the item may change during the crafting process.

Unfortunately, not all crafts are converted yet, and not all towns have all of the societies that are converted.

Guild Specific

Barbarian

Most of the Barbarian abilities have undergone massive changes even compared to a short time ago. All abilities are now picked from a common set of "slots," allowing much greater customization. In addition, several abilities can running at once.

STUDYing the local guildmaster will give you most of the important syntax, and nearby is usually a series of signs with information. Also, Barbarian Abilities page can help.

Bard

Bards have also undergone many major changes, and many of their spells have been converted to normal spells. This allows a greater flexibility than was possible before, but requires a study of the new powers. See Category:Bard Spells for more details.

Empath

There are now two primary healing spells instead of four, and several new advanced healing spells. The take commands have been redone with added options, and also now allows for the use of a single command to take all of a patient's wounds (where as in the past this required a script.) Empathic Shock is no longer binary, and there is a quest to cure it. Additional healing link and transference options are available (see Unity Link, Hand of Hoderina).