Quicken the Earth

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Necromancer thumb.jpgNecromancer Guild


Quicken the Earth
Abbreviation: QE
Prerequisites: 5th Circle
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 98
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The simplest of Animation magic, this spell draws from the caster's own lifeblood to invest motion in a constructed form. More advanced patterns can manipulate many things, but Quicken the Earth was designed for potency even at low levels of skill and thus is very specific in purpose. It requires a ritual letting of blood and a token amount of dirt, from which the necromantic magic builds a humanoid construct. The creation is not alive, or even undead, but rather an animated body that will blindly lash out at any around it. The ritual of creation protects the caster from its attention, but it otherwise acts as an independent and aggressive force until it is destroyed or the magic binding it loses strength. The construct will also make some effort to hinder those engaging its creator, more potent constructs doing so with greater frequency. Some speculate that this represents the stirring of consciousness, an attempt to protect its creator out of self preservation. Most regard this line of thinking as nonsense and attribute the behavior to clever design on the part of the spell's originators.
Effect: Unknown
Example Messaging: Unknown
Contest Type: - / Unknown
Devices/Tattoos: No devices or tattoos documented.