Post:TM Foci - 01/01/2014 - 15:24

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TM Foci · on 01/01/2014 03:24 PM CST 311
Howdy folks. Wanted to describe a new facet of the magic system we are looking to create sometime after 3.1 is out.

TM currently has a problem with damage. Players want TM to be powerful like it was in 2.0, and have a hard time understanding that combining TM with another weapon can double or triple their DPS (in the case of cyclic TM spells), and is one reason why TM isn't the powerhouse it used to be.

For 3.2 I have approval for creating TM Foci. TM Foci are held rods, staves, wands and other items that can significantly increase the stats of your TM attacks. Much like normal weapons, TM Foci will have stats that govern targeting time, accuracy, damage and other effects. They will exist in many varieties and Tiers just like normal weapons. TM Foci will be craftable using the Runecrafting system and sold in lower quality form from 24/7 shops in game.

TM Foci will be one type of finished enchanting product. This means there is a good chance you can further enchant the Foci for added diversity.

The obvious drawback to using a TM Foci will be the removal of a mundane weapon to attack with. Though, it may be possible that some extremely limited artifact-quality TM Foci can themselves be weapons. Many of us hope this breaks down the TM inequality doors, and expands the number of options available to players all across the board. Please let me know what you think!



And since I know it will be asked....

Runecrafting will generally produce products used only by MUs. These include TM Foci, Ritual Foci (not sure about Sorcery Foci but maybe), Founts and Runes. Founts are tools used in the enchanting process to determine how the item is powered. Enchantments all take up "space" on an item. More complex enchantments take up more space - and that is all I'll say about that for now.

Note that even permanent enchantments will have durability, and the enchantments will need to be renewed every few months of IG play. Festival, Auction and Quest enchantments will have ways to renew them. Yes, we may offer this service through NPC vendors like weapon repair. No, it will not be as cheap as weapon repair. Not even close :P


Possible stats for TM Foci:

1). % Damage increase
2). Add an additional type of damage to the spell
3). Add extra force to the attack to stun/knockback enemies
4). Potential tie-ins to TM based maneuvers
5). Add bonus mana to the cast spell
6). % chance to pierce TM barriers
7). Reduction in targeting time maybe?

Fount Types:

Large - Permanent foci
Medium - Foci that require periodic charging with mana
Small - Foci that de-enchant after X number of days
Tiny - Foci that have a % chance to de-enchant with each cast

Ultimately this would combine to form a tier structure (as we intend to define for all enchanted objects)

Tier 7: Permanent Foci, low-tier weapon, 110% potency
Tier 6: Permanent Foci, 100% potency
Tier 5: Permanent Foci, 90% potency
Tier 4: Charged Foci, 80% potency
Tier 3: Charged/Timed Foci, 70% potency
Tier 2: Timed Foci, 60% potency
Tier 1: Timed Foci or % Break Foci, 50% potency


Phew, that's a lot of stuff. Interested to hear what you think.

This message was originally posted in Dragon Realms 3.1 Test \ Magic, by DR-KODIUS on the play.net forums.