Post:New HE Enchantment Info! - 10/29/2017 - 10:14: Difference between revisions
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Non-material based items will act like they have about 10 or 20 enchantment capacity base. There just isn't any way to determine where it should be. So if you buy a festival item with a Enchantment-1 flare it'll be fine. When it expires you can just replace it with another E-1 flare, or recharge it. Higher E-#s we'll be more careful to include an underlying material on the item. |
Non-material based items will act like they have about 10 or 20 enchantment capacity base. There just isn't any way to determine where it should be. So if you buy a festival item with a Enchantment-1 flare it'll be fine. When it expires you can just replace it with another E-1 flare, or recharge it. Higher E-#s we'll be more careful to include an underlying material on the item. |
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|sub=Enchanting craft, Enchanting skill, Enchantments, |
|sub=Enchanting craft, Enchanting skill, Enchantments, Category:Enchantments |
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Latest revision as of 23:07, 3 November 2017
Re: New HE Enchantment Info! · on 10/29/2017 10:14 | 2220 |
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Enchant Capacity acts as a cap for Sigil Precision, which effectively becomes the "Hardness" stat for enchantments. Every Enchantment will make use of the Precision stat in a different way.
So Tyrium has a low enchantment capacity of 4. It will accept only some enchantments, and they won't be very potent even if you use ultra precise sigils. Niniam has a higher enchantment capacity of 60. So more enchantments will work on it, and it'll make full use of sigils up to 60 precision.
For example, a Flare Enchantment would proc more often and for more damage and have more durability as its precision rises. And a Glamour enchantment would gain new verbs and have higher number of charges as its precision rises. The Enchantment capacity numbers will be changing a little as we tweak things, and still need to be enabled for some materials.
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This message was originally posted in Lore - Enchanting Skill, by DR-KODIUS on the play.net forums. |