Post:Combat Help - 02/26/2012 - 22:32

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Re: Combat Help · on 02/26/2012 10:32 PM CST 1392
> >>Both the bard and the WM have problems retreating.

> FLEE <direction> will get you to where you need to go with one command.


FLEE is definitely intended to be the means to escape combat completely when in danger.

RETREAT is being relegated more towards engagement range control, and won't be quite as friendly to remaining at range long-term as it is now. I am trying to avoid adding a roundtime to retreat, but that may yet happen -- at least for "retreat spam". For the time being, RETREAT is being treated as any other combat command, with distinct pros and cons; the pro being that you get out of danger's way, the con being fatigue loss, potential balance loss, and temporary penalties to combat effectiveness. The faster and more you retreat, the less effective you'll become. The flip side, as I've pointed out in other threads, is that using ranged weapons at melee won't be as potentially dangerous as it is now. More dangerous than using melee at melee range, to be sure, but nowhere near as dangerous as it is to use ranged at melee now (assuming you have't been spamming retreat, anyway).


- GM Dartenian

This message was originally posted in Combat - Weapons and Armor \ Responses to GM and Official Announcements, by DR-DARTENIAN on the play.net forums.