Memory of Nature: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
m (added effects)
mNo edit summary
Line 10: Line 10:
|slot=1
|slot=1
|desc=The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them. This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization. Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her.
|desc=The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them. This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization. Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her.
|effect=Helps keep bonus from decaying while in urban areas. Allows casting of spell which require high-wilderness, regardless of environmental settings.
|effect=Helps keep bonus from decaying while in urban areas.
|messaging=You gesture.
|messaging=You gesture.
Your pattern spreads throughout the area, searching for those things that best represent the natural world. As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel.
Your pattern spreads throughout the area, searching for those things that best represent the natural world. As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel.

Revision as of 01:36, 8 February 2013


Ranger thumb.jpgRanger Guild


Memory of Nature
Abbreviation: MON
Prerequisites: Blend, Athleticism, Circle 40
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 30 / 109
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them. This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization. Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Helps keep bonus from decaying while in urban areas.
Example Messaging: You gesture.

Your pattern spreads throughout the area, searching for those things that best represent the natural world. As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel.

You feel your deepened connection to nature slip away.

Devices/Tattoos: No devices or tattoos documented.