List of Shard Triage Locations: Difference between revisions

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Updated Triage Locations as of 9/2/2009.<br>
Please note that next to each location is the codename for the location. The codenames are not widely in use, but are noted here to prevent any cases of confusion should they be used.<br>


== Primary Triage Locations for [[Shard]] ==
== Primary Triage Locations for [[Shard]] ==


'''Old Gorbesh Fortress. (codename: Blue Lotus''')<br>
'''[[Temple of Darkness]], [Hall of Vengeance]'''<br>
Located one W from W Tower Entrance (go temple, n, n, n, ne)<br>
Go out the south gate. take 2 paces south to the Trail. Take the
Note: There is decent Life Mana SE in Be'orts Alcove should healing need to separate from raising.<br>
trail then east and southeast then go gate. Empaths are set up in the room inside the gate and Clerics headone room south from there. Both rooms have good mana for their respective uses.

'''[[Painted Ladies]] Home Shop (codename: Red Central)'''<br>
The Painted ladies shop offers rich elemental, holy and
life mana, and is located north of the Great Tower. Go past the inner
gate, three strides north and two northwest. (Best Elemental mana
here, along with life and holy)

'''[[Fayrin's Rest]], Modren Daelfa. (codename: Green North)'''<br>
Modren Daelfa is a housing area that can be accessed using a
northwest fork off the Southern Trade Route, SW then W from the path
leading to the Obsidian Pass and the Gondola. The specific triage
spot chosen is two paces northwest and one pace west of the main
road. Single entrance point, more easily defended.(faintly glowing
elemental, decent holy/life)


'''[[Gorbesh Fortres]], [Meeting Room]'''<br>
Located out the S Gate, s, s, s, go trail, e, se, go gate, S all the way.<br>
Note: There is decent Holy Mana E from the gate in the Stable should raising need to separate from healing.<br>


== Secondary Triage Locations ==
== Secondary Triage Locations ==
'''[[Hangman's Noose]], [Common Room]'''<br>
From the S Tower entrance, go: se, se, se, go building, n.<br>


'''[[Painted Ladies]], [the Peach Room]'''<br>
From the N Tower entrance go: n, go gate, n, n, n, nw, nw, go shop, ne<br>
Note: Green Room (NW from the shop door) has decent Life Mana, and the White Room (S from the shop door) has Holy Mana in case separation is required.<br>


== Alternate and Emergency Triage Locations ==
'''[[Temple of Darkness]] (codename: Black Central)'''<br>
'''[[Great Tower]], [Kukalakai's Grove]'''<br>
The Temple of Darkness is west of the Great Tower,
From S Tower Entrance go: go arch, e, go glade to enter the Grove.<br>
and rich holy and life mana can be found one pace north of the
Both Glade and the Tunnel just outside the Grove are both great for Holy & Life.<br>
entrance. Further, those needing to depart to regain life can find
IMPORTANT! Do not use this location unless completely pressed and there is no other alternative.<br>
access from resurrection altars in both temples without venturing
into the danger of the open streets of the city. If they depart to
the Temple of Light they may return to the triage spot, with the aid
of a cleric, via a portal between the two temples. The portal between
the temples can be found two steps north and one step east of the
entrance to the Temple of Darkness, or one step north of the entrance
to the Temple of Light. We will also be having fissures cast at this
location to help suppliment the elemental mana in the area. (This
area has great life and holy mana in many of the rooms surrounding it)

'''[[Liani's Tavern]] (codename: Green Central)'''<br>
Liani's Haven is well known in the area for the fine
elemental, life and holy mana available there, and is located five
strides southwest of the Great Tower.(great all around mana)

'''[[Stormwill Tower]] (codename: White Central)'''<br>
Empath Guild. This tower is located three strides
north and northwest of the west gate, and has both life and holy
mana, although found at different locations within the walls.

'''Elothean House Consulate (codename: Blue Central)'''<br>
This location is two paces east, one northeast and
across the bridge from Shard's South Gate. Triage will be located in
the Steel Dove area. This building is home to the Houses of the
Elothean race.(not really great overall mana within this area, but is
doable)

'''Over the White Bridge, Edge of the Wood, Western Riverbank. (codename: White North)'''<br>
The White Bridge is located along the Southern Trade Route,
approximately halfway between Shard and the Gondola, at the Edge of
the Wood on the Western Riverbank. This is the first fallback triage
location, for use in the event the city is overrun. Further, the path
east of the bridge leads to the Shrine to the Dragon, and the
Resurrection altar for areas north of the bridge, including the
Dragon's Spine mountains, under the waterfall, and the Snowbeast
hunting grounds north of the Gondola. While this is in the open, the
single entrance point makes it more easily defended.(glowing
elemental mana all around as well as great life and holy)


'''[[Steelclaw Clan]] Berengaria Shrine. (codename: Red North)'''<br>
Outside the Steelclaw Clan wall along the path, head northish until 1
pace before the path ends. You will see a simple shrine to the
Goddess Berengaria here. If you must depart, you will do so to the
White Bridge Dragon Shrine from here, not back to the City.(so so
mana in this area. This is the best spot that was found)

'''[[Chyolvea Tayeu'a]] chapel. (codename: Black North)'''<br>
Located near the entry doors to the Elven fortress, this place
provides adequate life and holy mana. Unfortunately, the entire
citadel is not rich in life or holy mana, but this location should
provide for basic triage requirements, and is located at the depart-
to area for easy retrieval of items.

'''Abandoned Road, Meadow dead end. (codename: White East)'''<br>
This meadow is found at the gap leading to the prairie east of Shard,
on a southeast branch in the road. This is close to the East Gate.
Single entrance point, more easily defended.(if the city gets over
run to badly this would be a good spot)

'''Haizen Jan Aradan, Prairie, Center Room. (codename: Red East)'''<br>
Taking the gap from the end of the east road, you head east through
jackals to the path that will take you to the South Road. Heading
north then SE, you follow the road around until you move east through
the prairie, stopping when you see the pink vetch blossoms in the
center of area with the 6-way intersection.

'''Corik's Wall, Chantry and Eastern Corridor. (codename: Black South)'''<br>
From the gate, head east past the Field Medic tent, climb the stairs
and go through the first door you see. Moving one pace west, you'll
find an excellent spot for healing and elemental mana. Through the
altar you find an area for rejuvenating and also the altar where you
depart to in this area.


'''[[Marachek's Oak]], [Den]'''<br>
'''Gilen Otso Steppes, Prairie Grove, Right by the Altar. (codename: Black West)'''<br>
Taking the path out of Horse Clan, go 4 paces along the road and take
From the Gondola, go door, sw, s, se, go path, sw, w, w, n, go entry, go arch.<br>
the path to the grove. The immediate room has the depart-to altar,
and is perfect for holy mana to help with the dead. The room north
of this, with a raise power, will be suitable for healing, or the
wounded can be shuttled back to the Clan proper, where there is nice
life mana near the path

Revision as of 15:15, 2 September 2009

Updated Triage Locations as of 9/2/2009.

Primary Triage Locations for Shard

Temple of Darkness, [Hall of Vengeance]
Located one W from W Tower Entrance (go temple, n, n, n, ne)
Note: There is decent Life Mana SE in Be'orts Alcove should healing need to separate from raising.

Gorbesh Fortres, [Meeting Room]
Located out the S Gate, s, s, s, go trail, e, se, go gate, S all the way.
Note: There is decent Holy Mana E from the gate in the Stable should raising need to separate from healing.

Secondary Triage Locations

Hangman's Noose, [Common Room]
From the S Tower entrance, go: se, se, se, go building, n.

Painted Ladies, [the Peach Room]
From the N Tower entrance go: n, go gate, n, n, n, nw, nw, go shop, ne
Note: Green Room (NW from the shop door) has decent Life Mana, and the White Room (S from the shop door) has Holy Mana in case separation is required.

Alternate and Emergency Triage Locations

Great Tower, [Kukalakai's Grove]
From S Tower Entrance go: go arch, e, go glade to enter the Grove.
Both Glade and the Tunnel just outside the Grove are both great for Holy & Life.
IMPORTANT! Do not use this location unless completely pressed and there is no other alternative.

Marachek's Oak, [Den]
From the Gondola, go door, sw, s, se, go path, sw, w, w, n, go entry, go arch.