Item:Rectangular tool case embossed with the image of an orlog

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rectangular <leather> tool case embossed with the image of an orlog
Look: Numerous inserts lines the interior of the toolcase, each perfectly sized to hold a lockpick.
Weight: 5 stones
Metal: Unknown
Appraised Cost: 9,375 Kronars7,500 Lirums <br />6,765 Dokoras <br />9.375 LTBpoints <br />9.375 Tickets <br />9.375 Scrips <br />
Properties:
  • This item is a container or has pockets.
  • This item is worn in the belt slot.
  • This item reduces the inventory count and/or weight of its contents. Note: because of this, it may count as two items.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Breaking and Entering/Work Room loot
This is a consolidated page that describes the mechanics of an item with many cosmetic variations, such as Hollow Eve gifts. Please document functionality, verbs, and other important information here instead of posting it on individual item pages. This ensures that all of the documentation is on one page instead of having it scattered across multiple pages; it also simplifies collaboration.


You may still create/edit individual item pages to add looks and other appraisal data, but please include a link to this page where players can read about how the item works.

Info

  • The tool case is empty but you think 25 lockpicks would probably fit.
  • See also lockpick ring.

Verbs

[Lockpick Stacker Usage]
A lockpick stacker is any item which is able to store and stack similar lockpicks. A lockpick ring or a special lockpick case might be a couple examples.
The "top" or last lockpick placed on the stack is the only accessible one - it is the one you will pick/repair with and the one to come off the stack first. See PULL and TURN below.
PUT {MY} [LOCKPICK] [ON|IN] {MY} [OBJECT] - Stack a lockpick into the item on "top". This will be the lockpick used if you pick, repair, etc.
PULL {MY} [OBJECT] - Remove a lockpick from the item. The last put into the stacker is the first to come out.
TURN {MY} [OBJECT] {TO [BEST|QUALITY|WEAKENED|DAMAGED|WORST]} - Get the desired lockpick ready for use. As above, the last lockpick to go into the stack is the "top" lockpick and will be used for picking, repairing, etc. You may want to turn to best for better picking or selling, the most weakened for repairs, the most damaged or worst to pick until it breaks and get rid of it, or just get rid of it. The options are many!
APPRAISE {MY} [OBJECT] - Gain some information about how many lockpicks you have and the maximum the object can hold.
APPRAISE {MY} [OBJECT] CAREFUL - As above, but also gain some information about average condition and quality of the lockpicks.
STUDY {MY} [OBJECT] - This output.

Case Variations

An example of a case is a rectangular snakeskin tool case embossed with the image of an orlog.

Case Leather-types