Instinct (spell)

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Revision as of 18:23, 24 January 2013 by LUCKYSEVENS (talk | contribs) (added effects)
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Ranger thumb.jpgRanger Guild


Instinct
Abbreviation: INSTINCT
Prerequisites: None
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / Unknown
Difficulty: Unknown
Prep (min/max): 1 / 99
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The simplest form of protection available to a Life magician, Instinct grants its subject the incredible capacity to sense and react to danger found among prey animals. While bravado inspires some Rangers to reject gifts of the prey, more dramatic displays of magic are hard pressed to match the efficacy of this simple spell for improving the subject's ability to evade attacks.
Effect: [[ability effect is::+{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Evasion buff.]]
Example Messaging: Start/Refresh:Your muscles twitch with nervous energy as the spell takes hold. A small part of your mind becomes preoccupied with listing every single way harm could befall you at the moment.
You feel momentarily befuddled as one set of prey instincts are abruptly replaced with another.

End:You feel safer and more calm as the Instinct spell fades away.

Devices/Tattoos: No devices or tattoos documented.