Huldah's Pall (2.0)

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Cleric thumb.jpgCleric Guild


Huldah's Pall
Abbreviation: HULP
Prerequisites: Uncurse
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 65
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Spellcasters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast.

Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!

Effect: Unknown
Example Messaging: You gesture, muttering a quiet riddle to invoke Huldah's trickery.
A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.

Failure: Struggling fiercely, you throw off the ghostly hands before they can lock around you.

Target's perspective: The Huldah's Pall spell upon you interferes with your spellcasting attempt.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Appears in the room LOOK as: <target> who is clenched by a pair of ghostly hands.