Huldah's Pall (2.0): Difference between revisions
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{{OSpell |
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|name=Huldah's Pall |
|name=Huldah's Pall |
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|abbrev=HULP |
|abbrev=HULP |
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''Target's perspective:'' The Huldah's Pall spell upon you interferes with your spellcasting attempt. |
''Target's perspective:'' The Huldah's Pall spell upon you interferes with your spellcasting attempt. |
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''Ending:'' The ghostly hands binding you slip away and vanish. |
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|guild=Cleric |
|guild=Cleric |
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|spellbook=Divine Intervention |
|spellbook=Divine Intervention |
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|magictype=Holy |
|magictype=Holy |
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|spelltype=Versus Will |
|spelltype=Versus Will |
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|spelltype2=Offensive |
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|tier=third |
|tier=third |
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}} |
}} |
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==Notes== |
==Notes== |
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* Appears in the room {{tt|LOOK}} as: <target> who is clenched by a pair of ghostly hands. |
* Appears in the room {{tt|LOOK}} as: <target> who is clenched by a pair of ghostly hands. |
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* Knowing HulP allows a caster to remove it from themselves via Uncurse. |
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{{RefAl}} |
Latest revision as of 00:48, 23 January 2013
Abbreviation: | HULP | |
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Prerequisites: | Uncurse | |
Minimum Prep: | 10 | |
Casting Cap: | 65 | |
Valid Spell Target: | Spellcasters | |
Description: | Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast.
Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! | |
Example Messaging: | You gesture, muttering a quiet riddle to invoke Huldah's trickery. A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace! The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman. Failure: Struggling fiercely, you throw off the ghostly hands before they can lock around you. Target's perspective: The Huldah's Pall spell upon you interferes with your spellcasting attempt. Ending: The ghostly hands binding you slip away and vanish. |
Notes
- Appears in the room LOOK as: <target> who is clenched by a pair of ghostly hands.
- Knowing HulP allows a caster to remove it from themselves via Uncurse.