Health-Walk Crossing (script): Difference between revisions
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#REDIRECT [[Health-Walk Suite (script)]] |
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Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br> |
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This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.<br> |
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<br> |
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The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example: |
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<pre>#var {cambrinth} {kingsnake armband} |
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#var {hum} {bolero}</pre> |
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I also recommend adding my humming triggers: |
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<pre>#trigger {^You finish humming} {#send hum $hum} |
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#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}</pre> |
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'''You must be using [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.''' |
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==Script== |
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<pre>setvariable gs avenger |
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put arrive2 |
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put avoid !drag |
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waitforre ^You're now avoiding |
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put avoid !hold |
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waitforre ^You're now avoiding |
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put avoid !join |
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waitforre ^You're now avoiding |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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send open my compendium |
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pause |
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put #mapper load Map1_Crossing |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
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COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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goto HPERC |
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gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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goto HPERC |
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gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You begin to hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
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pause .5 |
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return |
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PERC1: |
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save COMP |
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var ROOMID 734 |
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var ROOMDESC Half Pint, Main Saloon |
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gosub PHMOVE |
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gosub HPERC |
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PERC2: |
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save MAGIC |
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var ROOMID 773 |
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var ROOMDESC Sand Spit Tavern, Barroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC3: |
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save APPRAISE |
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var ROOMID 218 |
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var ROOMDESC Ragge's Locksmithing, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC4: |
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save FORAGE |
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var ROOMID 426 |
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var ROOMDESC The True Bard D'Or, Fine Instruments |
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gosub PHMOVE |
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gosub HPERC |
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PERC5: |
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save COMP |
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var ROOMID 23 |
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var ROOMDESC The Crossing, Town Green Southwest |
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gosub PHMOVE |
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gosub HPERC |
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PERC6: |
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save MAGIC |
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var ROOMID 192 |
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var ROOMDESC Tembeg's Armory, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC7: |
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save APPRAISE |
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var ROOMID 14 |
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var ROOMDESC The Crossing, Town Green North |
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gosub PHMOVE |
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gosub HPERC |
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PERC8: |
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save FORAGE |
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var ROOMID 191 |
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var ROOMDESC Milgrym's Weapons, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC9: |
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save COMP |
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var ROOMID 15 |
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var ROOMDESC The Crossing, Town Green Southeast |
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gosub PHMOVE |
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gosub HPERC |
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PERC10: |
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save MAGIC |
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var ROOMID 189 |
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var ROOMDESC Berolt's Dry Goods, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC11: |
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save APPRAISE |
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var ROOMID 331 |
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var ROOMDESC Town Hall, Permits Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC12: |
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save FORAGE |
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var ROOMID 330 |
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var ROOMDESC Town Hall, Citizenship Registration Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC13: |
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save COMP |
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var ROOMID 341 |
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var ROOMDESC Town Hall, Lottery Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC14: |
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save MAGIC |
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var ROOMID 342 |
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var ROOMDESC Town Hall, Genealogy Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC15: |
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save APPRAISE |
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var ROOMID 394 |
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var ROOMDESC Grisgonda's Gems and Jewels |
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gosub PHMOVE |
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gosub HPERC |
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PERC16: |
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save FORAGE |
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var ROOMID 622 |
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var ROOMDESC MAMAS Company, Main Office |
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gosub PHMOVE |
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gosub HPERC |
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PERC17: |
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save COMP |
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var ROOMID 228 |
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var ROOMDESC Catrox's Forge, Entryway |
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gosub PHMOVE |
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gosub HPERC |
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PERC18: |
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save MAGIC |
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var ROOMID 461 |
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var ROOMDESC Marcipur's Stitchery, Workshop |
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gosub PHMOVE |
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gosub HPERC |
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PERC19: |
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save APPRAISE |
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var ROOMID 462 |
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var ROOMDESC Talmai's Cobblery, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC20: |
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save FORAGE |
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var ROOMID 810 |
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var ROOMDESC The Bottom Line |
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gosub PHMOVE |
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gosub HPERC |
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PERC21: |
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save COMP |
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var ROOMID 908 |
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var ROOMDESC Paladins' Guild, Stable |
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gosub PHMOVE |
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gosub HPERC |
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PERC22: |
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save MAGIC |
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var ROOMID 669 |
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var ROOMDESC Hameel's Carpet Emporium |
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gosub PHMOVE |
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gosub HPERC |
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PERC23: |
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save APPRAISE |
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var ROOMID 809 |
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var ROOMDESC Elite Architecture |
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gosub PHMOVE |
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gosub HPERC |
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PERC24: |
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save FORAGE |
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var ROOMID 226 |
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var ROOMDESC Chizili's Alchemical Goods, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC25: |
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save COMP |
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var ROOMID 219 |
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var ROOMDESC Mauriga's Botanicals, Salesroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC26: |
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save MAGIC |
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var ROOMID 405 |
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var ROOMDESC The Crossing, Mongers' Square |
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gosub PHMOVE |
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gosub HPERC |
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PERC27: |
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save APPRAISE |
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var ROOMID 493 |
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var ROOMDESC Taelbert's Inn, Tack Storage |
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gosub PHMOVE |
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gosub HPERC |
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PERC28: |
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save FORAGE |
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var ROOMID 125 |
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var ROOMDESC The Crossing, Fostra Square |
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gosub PHMOVE |
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gosub HPERC |
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PERC29: |
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save COMP |
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var ROOMID 220 |
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var ROOMDESC Falken's Tannery, Workshop |
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gosub PHMOVE |
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gosub HPERC |
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PERC30: |
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save MAGIC |
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var ROOMID 222 |
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var ROOMDESC Falken's Tannery, Supply Room |
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gosub PHMOVE |
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gosub HPERC |
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PERC31: |
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save APPRAISE |
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var ROOMID 495 |
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var ROOMDESC Bards' Guild, Commons |
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gosub PHMOVE |
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gosub HPERC |
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PERC32: |
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save FORAGE |
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var ROOMID 459 |
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var ROOMDESC Cormyn's House of Heirlooms |
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gosub PHMOVE |
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gosub HPERC |
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PERC33: |
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save COMP |
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var ROOMID 356 |
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var ROOMDESC Exterior Motives |
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gosub PHMOVE |
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gosub HPERC |
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PERC34: |
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save MAGIC |
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var ROOMID 784 |
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var ROOMDESC Viper's Nest, The Pit |
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gosub PHMOVE |
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gosub HPERC |
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PERC35: |
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save APPRAISE |
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var ROOMID 223 |
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var ROOMDESC Herilo's Artifacts, Showroom |
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gosub PHMOVE |
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gosub HPERC |
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PERC36: |
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save FORAGE |
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var ROOMID 357 |
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var ROOMDESC Traders' Guild, Main Hall |
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gosub PHMOVE |
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gosub HPERC |
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PERC37: |
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save COMP |
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var ROOMID 576 |
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var ROOMDESC The Raven's Court, Membership Desk |
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gosub PHMOVE |
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gosub HPERC |
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PERC38: |
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save MAGIC |
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var ROOMID 776 |
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var ROOMDESC Ulven's Warehouse, Storage |
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gosub PHMOVE |
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gosub HPERC |
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PERC39: |
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save APPRAISE |
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var ROOMID 766 |
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var ROOMDESC Windows to the Universe |
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gosub PHMOVE |
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gosub HPERC |
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gosub skill.check |
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goto PERC1 |
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skill.check: |
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if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
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send echo YOU ARE MIND LOCKED IN EMPATHY. |
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put arrive1 |
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put avoid all |
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waitforre ^All AVOID options cleared |
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send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
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waitforre ^You close|^That is already|^What were |
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send stow right |
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waitforre ^You put|^Stow what |
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send stow left |
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waitforre ^You put|^Stow what |
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put #mapper walk Empaths' Guild |
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waitfor Empaths' Guild, Main Room |
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send hum $hum</pre> |
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[[Category:Scripts]] |
Latest revision as of 17:54, 4 March 2016
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