Health-Walk Crossing (script): Difference between revisions

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Line 187: Line 187:
PERC1:
PERC1:
save FORAGE
save FORAGE
var ROOMID 721
var ROOMID 218
var ROOMDESC Half Pint, Main Saloon
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC2:
PERC2:
save COMP
save COMP
var ROOMID 218
var ROOMID 426
var ROOMDESC Ragge's Locksmithing, Salesroom
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 201: Line 201:
PERC3:
PERC3:
save MAGIC
save MAGIC
var ROOMID 426
var ROOMID 23
var ROOMDESC The True Bard D'Or, Fine Instruments
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC4:
PERC4:
save APPRAISE
save APPRAISE
var ROOMID 23
var ROOMID 192
var ROOMDESC The Crossing, Town Green Southwest
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC5:
PERC5:
save FORAGE
save FORAGE
var ROOMID 192
var ROOMID 14
var ROOMDESC Tembeg's Armory, Salesroom
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC6:
PERC6:
save COMP
save COMP
var ROOMID 14
var ROOMID 191
var ROOMDESC The Crossing, Town Green North
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC7:
PERC7:
save MAGIC
save MAGIC
var ROOMID 191
var ROOMID 15
var ROOMDESC Milgrym's Weapons, Showroom
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC8:
PERC8:
save APPRAISE
save APPRAISE
var ROOMID 15
var ROOMID 189
var ROOMDESC The Crossing, Town Green Southeast
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC9:
PERC9:
save FORAGE
save FORAGE
var ROOMID 189
var ROOMID 330
var ROOMDESC Berolt's Dry Goods, Showroom
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 250: Line 250:
PERC10:
PERC10:
save COMP
save COMP
var ROOMID 330
var ROOMID 341
var ROOMDESC Town Hall, Citizenship Registration Office
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 257: Line 257:
PERC11:
PERC11:
save MAGIC
save MAGIC
var ROOMID 341
var ROOMID 342
var ROOMDESC Town Hall, Lottery Office
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 264: Line 264:
PERC12:
PERC12:
save APPRAISE
save APPRAISE
var ROOMID 342
var ROOMID 394
var ROOMDESC Town Hall, Genealogy Office
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 271: Line 271:
PERC13:
PERC13:
save FORAGE
save FORAGE
var ROOMID 394
var ROOMID 621
var ROOMDESC Grisgonda's Gems and Jewels
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 278: Line 278:
PERC14:
PERC14:
save COMP
save COMP
var ROOMID 621
var ROOMID 228
var ROOMDESC MAMAS Company, Main Office
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 285: Line 285:
PERC15:
PERC15:
save MAGIC
save MAGIC
var ROOMID 228
var ROOMID 461
var ROOMDESC Catrox's Forge, Entryway
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 292: Line 292:
PERC16:
PERC16:
save APPRAISE
save APPRAISE
var ROOMID 461
var ROOMID 462
var ROOMDESC Marcipur's Stitchery, Workshop
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC17:
PERC17:
save FORAGE
save FORAGE
var ROOMID 462
var ROOMID 797
var ROOMDESC Talmai's Cobblery, Salesroom
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC18:
PERC18:
save COMP
save COMP
var ROOMID 797
var ROOMID 894
var ROOMDESC The Bottom Line
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC19:
PERC19:
save MAGIC
save MAGIC
var ROOMID 894
var ROOMID 668
var ROOMDESC Paladins' Guild, Stable
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC20:
PERC20:
save APPRAISE
save APPRAISE
var ROOMID 668
var ROOMID 796
var ROOMDESC Hameel's Carpet Emporium
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC21:
PERC21:
save FORAGE
save FORAGE
var ROOMID 796
var ROOMID 226
var ROOMDESC Elite Architecture
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC22:
PERC22:
save COMP
save COMP
var ROOMID 226
var ROOMID 219
var ROOMDESC Chizili's Alchemical Goods, Salesroom
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 341: Line 341:
PERC23:
PERC23:
save MAGIC
save MAGIC
var ROOMID 219
var ROOMID 405
var ROOMDESC Mauriga's Botanicals, Salesroom
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC24:
PERC24:
save APPRAISE
save APPRAISE
var ROOMID 405
var ROOMID 492
var ROOMDESC The Crossing, Mongers' Square
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC25:
PERC25:
save FORAGE
save FORAGE
var ROOMID 492
var ROOMID 125
var ROOMDESC Taelbert's Inn, Tack Storage
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC26:
PERC26:
save COMP
save COMP
var ROOMID 125
var ROOMID 220
var ROOMDESC The Crossing, Fostra Square
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 369: Line 369:
PERC27:
PERC27:
save MAGIC
save MAGIC
var ROOMID 220
var ROOMID 222
var ROOMDESC Falken's Tannery, Workshop
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC28:
PERC28:
save APPRAISE
save APPRAISE
var ROOMID 222
var ROOMID 494
var ROOMDESC Falken's Tannery, Supply Room
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC29:
PERC29:
save FORAGE
save FORAGE
var ROOMID 494
var ROOMID 459
var ROOMDESC Bards' Guild, Commons
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC30:
PERC30:
save COMP
save COMP
var ROOMID 459
var ROOMID 356
var ROOMDESC Cormyn's House of Heirlooms
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC31:
PERC31:
save MAGIC
save MAGIC
var ROOMID 356
var ROOMID 771
var ROOMDESC Exterior Motives
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC32:
PERC32:
save APPRAISE
save APPRAISE
var ROOMID 771
var ROOMID 223
var ROOMDESC Viper's Nest, The Pit
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
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PERC33:
PERC33:
save FORAGE
save FORAGE
var ROOMID 223
var ROOMID 357
var ROOMDESC Herilo's Artifacts, Showroom
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 418: Line 418:
PERC34:
PERC34:
save COMP
save COMP
var ROOMID 357
var ROOMID 575
var ROOMDESC Traders' Guild, Main Hall
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub PHMOVE
gosub HPERC
gosub HPERC
Line 425: Line 425:
PERC35:
PERC35:
save MAGIC
save MAGIC
var ROOMID 575
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC

PERC36:
save APPRAISE
var ROOMID 763
var ROOMID 763
var ROOMDESC Ulven's Warehouse, Storage
var ROOMDESC Ulven's Warehouse, Storage

Revision as of 01:13, 22 July 2012

Health-Walk Crossing (script)
Category training
Front-end Genie
Author Isharon

Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/

Required Genie Settings

The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using the official Genie maps my map to run this script.

Changelog

  • 07/21/2011: Fixed room numbers to work with the current map of Crossing.
  • 12/13/2011: Fixed room numbers to work with the current map of Crossing.
  • 11/12/2011: Added sound effect for mind locked empathy.
  • 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
  • 08/14/2011: Removed the Permits Office from the script. (The room moved.)
  • 08/05/2011: Fixed avenger-related bug.
  • 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
  • 03/30/2011: The script will no longer hang if you fumble while humming.

Script

put #clear main
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You .+ hum|^You are already performing something

send open my compendium
pause

put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC

MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop play
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC

gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC

APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC

FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC

OTHER:
pause 5
goto HPERC

HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait

PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
save FORAGE
var ROOMID 218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC

PERC2:
save COMP
var ROOMID 426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC

PERC3:
save MAGIC
var ROOMID 23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC

PERC4:
save APPRAISE
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC

PERC5:
save FORAGE
var ROOMID 14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC

PERC6:
save COMP
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC

PERC7:
save MAGIC
var ROOMID 15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC

PERC8:
save APPRAISE
var ROOMID 189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC

PERC9:
save FORAGE
var ROOMID 330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC

PERC10:
save COMP
var ROOMID 341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC

PERC11:
save MAGIC
var ROOMID 342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC

PERC12:
save APPRAISE
var ROOMID 394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC

PERC13:
save FORAGE
var ROOMID 621
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC

PERC14:
save COMP
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC

PERC15:
save MAGIC
var ROOMID 461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC

PERC16:
save APPRAISE
var ROOMID 462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC

PERC17:
save FORAGE
var ROOMID 797
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC

PERC18:
save COMP
var ROOMID 894
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC

PERC19:
save MAGIC
var ROOMID 668
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC

PERC20:
save APPRAISE
var ROOMID 796
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC

PERC21:
save FORAGE
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC

PERC22:
save COMP
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC

PERC23:
save MAGIC
var ROOMID 405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC

PERC24:
save APPRAISE
var ROOMID 492
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC

PERC25:
save FORAGE
var ROOMID 125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC

PERC26:
save COMP
var ROOMID 220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC

PERC27:
save MAGIC
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC

PERC28:
save APPRAISE
var ROOMID 494
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC

PERC29:
save FORAGE
var ROOMID 459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC

PERC30:
save COMP
var ROOMID 356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC

PERC31:
save MAGIC
var ROOMID 771
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC

PERC32:
save APPRAISE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC

PERC33:
save FORAGE
var ROOMID 357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC

PERC34:
save COMP
var ROOMID 575
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC

PERC35:
save MAGIC
var ROOMID 763
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room

send hum $hum